Beetle psx hw texture replacement. 3 for the OpenGL renderer.
Beetle psx hw texture replacement. 1 [HW Yes] Here the log file of .
Beetle psx hw texture replacement 2 days ago · For those seeking improved visuals and performance, Beetle PSX HW provides a hardware-accelerated alternative. SKILL Trident Z Jun 22, 2020 · Beetle PSX HW – Experimental texture replacement now available! Hbg June 18, 2020. Beetle PSX HW is a port/fork of Mednafen's PSX module to the libretro API. Edit Dec 10, 2023 · Launch a game with the Beetle PSX HW core (with logging enabled) Enable Track Textures and Dump Textures/Replace Textures; Unpause the game; Exit/minimize RetroArch, go to the game's directory in the filesystem; Get confused as to why there's no difference or folders added; Bisect results. ESP32 is a series of low cost, low power system on a chip microcontrollers with integrated Wi-Fi and dual-mode Bluetooth. Jun 26, 2020 · Hi folks, With the new feature of Beetle PSX HW texture replacement , I wanted to test couple of games to see whats feasible and whats not. The HW beetle can handle anything with a good graphic card though. Using other API's such as OpenGL works just fine. May 1, 2021 · Hey gouchi, thanks for replying. OS: Win10 1903 Compiler: RetroArch-2020-01-14-x64 GPU: Rx5700-Adrenalin 2020 Edition 20. Non-HW is software only. Problems abound, and a lot of it will probably need to be redone in the end, but I wanted to g I’ve got RetroArch 1. Jul 28, 2020 · Beetle PSX HW 0. Jul 7, 2020 · -Original Custom Texture-Actual behavior. Quick guide to set up Retroarch and Beetle PSX HW texture replacement options. Very basically, the new build of Beetle PSX HW allows you to dump textures from your PSX games as you play. libretro. Minor pre-Noatun typos, grammar issues and text wrapping fixes have been applied. Preview of custom texture replacement pack for WipeOut 2097/XL (Beetle PSX HW!) Here is a sneak peek of LyonHrt's upcoming texture pack replacement for Apr 28, 2023 · 4K 2160p Gameplay of Xenogears with HD Texture Pack 1vierockTexture pack (Credit to 1vierock):https://www. It doesn't exactly get pass the Now Loading screen and it fails to grab some background textures, and loading screens (duckstation's latest unofficial release covers those A pretty friendly game for texture upscaling. Smoothness(Semi-Transparency) is ignored in game creating rough lettering-File when Injected into the game-Steps to reproduce the bug. com/t/beetle- Mar 19, 2022 · DISCLAIMER: Libretro as a group or entity has no affiliation or involvement in the creation of assets contained in any texture packSo this has been a project Jun 17, 2020 · PlayStation1 texture replacement support (preliminary) for Beetle PSX HW! This Vulkan-exclusive feature makes it possible to replace all textures in game, and as a first Proof of Concept, a texture pack for Chrono Cross already exists in the wild! With the game running on the title screen, I can see textures being dumped to the texture-dump directory just fine. These videos were encoded in YUV macroblocks and had to be converted from YCbCr to RGB so that the PSX can output the final image to the screen. Issues regarding Beetle PSX HW have been resolved. PlayStation1 texture replacement support (preliminary) for Beetle PSX HW! This Vulkan-exclusive feature makes it possible to replace all textures in game, and as a first Proof of Concept, a texture pack for Chrono Cross already exists in the wild! You've never seen it like this before. I op-checked the HD portrait pack and then elected to try and throw in the rest of the texture replacement pack. I made a FFIX model using the higher res original artwork for some of the prerendered maps. Jul 23, 2020 · Not sure what you mean by “better mask the upscaled textures” But what I do is (because I also use waifux2 for some sprites): If this is my original texture: I first scale it up to this: Then I use IEU to split the RGBAs. Jan 9, 2014 · RetroAch 1. several games crash Beetle PSX (both HW and non-HW) is completely up-to-date with Mednafen PSX mainline at this stage, and does everything it can do and has more features at the same time. Jun 17, 2020 · Here is a sneak peek of LyonHrt’s upcoming texture pack replacement for Wipeout 2097/XL! You will be able to use this with the Beetle PSX HW core on RetroArch! Experience Wipeout XL/2097 with never-before-seen fidelity! NOTE: To use this texture replacement pack, you will need to use Beetle PSX HW and in specific the Vulkan renderer. And I'm uploading a video that isn't about those "quality" FF8 PC ports from Square. I'm a complete newbie here but everything points to this not being solvable on my side, rather that it requires a lot of refining and further coding, possibly even for specific releases. Version/Commit-Beetle PSX HW: 0. I'm still fiddling around with it and I could have used a lot more photos, specifically ones that have more nature based settings. beetle_psx_hw_renderer = "hardware_vk" …to force Vulkan rendering. Features a showcase of currently available enhancement settings that should make your PS1 exper A run through to show the amount of textures upscaled so far. So many transparent tiles, and with parallax scrolling too :( Must be a better way Subreddit for the greatest video game ever made Xenogears is a 1998 JRPG sci-fi epic, released on the Sony PlayStation; directed by Tetsuya Takahashi, and written by he and his wife Kaori Tanaka (alias Soraya Saga) Xenogears tells the story of Fei Fong Wong and a group of dynamic followers, as they journey across the world to overthrow an all-powerful and mysterious organization This will make DXVK store compiled shaders, instead of deleting them when you close a game, or the buffer fills up. Edit a dumped texture in this case a font to something that uses semi-transparency; Inject texture into game. 2 days ago · Beetle PSX HW is a port/fork of Mednafen's PSX module to the libretro API. They are not compatible. How possible is to put such feature on the beetle PSX HW core for example? Kyle1022 posted Don't get why it took so long, GameCube/Wii has had texture replacement for yearsi think there is more in depth explanation for this but the tldr of it was ps1 was a pain to extract texture you had to find a unique ID for every texture/tile the game uses honestly ps1 anti piracy tricks were a pain to break for modders and translators i even gave up on a game i wanted to Is it possible to play PS1 games with upgraded textures etc on Android? I read someone say that if you want upgraded textures on GameCube to get the pro Odin 2. Unlike beetle-psx-hw, all of its hardware renderers share the same backend, so it doesn't suffer from beetle-psx-hw's situation where the Vulkan renderer is great but the OpenGL one isn't so much. Environment The Beetle PSX HW core's max height is 576 when the 'Internal GPU resolution' is set to 1x. CrossPendent has been renamed Cross. I noticed that the HD textures specifically for Spidey's model fails to load in after loading a save state (or autoloading a save state after resuming a RetroArch session). Chrono Cross has had some pretty good results with it. 60 looks great to me but the menus become unusable. htmlHow to install PS1 Bios in Retroarch - https://youtu. To make my point clearer, N64 games didn't show textures like this (except for quake64, which had a menu toggle), and that's got nothig to do with that system being interlaced and lacking scanlinese. vierockhd. Is there some additional setting I'm missing that's required to make it work? Hi, I've seen Beetle PSX now supports custom texture packs as in the videos here: Final Fantasy VIII (PSX) - Texture Replacement Test w/Retroarch & Beetle PSX HW Libretro Cores Quick Look - Beetle PSX HW texture replacement! Feb 24, 2022 · Dumping, editing and replacing textures in Playstation 1 games using Beetle PSX HW, RetroArch and Photoshop. Since around May or June, Retroarch Beetle PSX HW has had texture replacement feature added which has allowed players to insert their own texture packs onto specific PS1 games. You have to compile it from there to use it. Texture packs created for it are not, and never will be compatible. Using vilkan api😕, too me beetle hw beats duckstation in terms of accuracy, but the above issues I'm hoping will or have been resolved, also please add runahead preemptive frames and bc7 support for texture packs Dec 2, 2021 · Beetle PSX emulates a popular 32bit game console released in the mid '90s. Internal GPU resolution: 16x. First is right after the content load on line 81, line 82 says there’s no TOC file detected (there is a TOC file in that same folder already), then 83 it says no tracks found. LoD has none of that unfortunately, so the only way to play it will be using the Beetle PSX HW emulator on RetroArch, which has a (still WIP) texture replacement feature that we are targeting. Jul 5, 2020 · #Wipeout 2097 is a futuristic racing game developed and published by Psygnosis. dll . Aside from some minor menu item moves/renames, this applies to at least RetroArch 1. 16. After that I pull all the alphas in a new folder and use the batch mode in my standard imageviewer XnView to fix the alpha channel and correct the outlines as good as I I just found out recently that PSX's 3D graphics looked dodgy because Sony decided to use a fixed point math CPU rather than floating point which is way more accurate. A very experimental way of dumping PlayStation textures to replace them with or HD/better textures. For lower-end phones we finally have a killer in duckstation, look it up. It will help correct some natural flaws in the PS1 architecture, and overall provide an improved graphic experience with little to no visual artifacts. Lots of people ask me what settings to use for RetroArch Beeetle PSX HW core so I thought I would make a thread. Compiling of the shaders happens in the background, and it needs to be completely done for all shaders on-screen, for the game to run at full speed without stutter. Jun 17, 2020 · Start Beetle PSX HW, make sure that you are using the Vulkan renderer (it won’t work with either the software renderer or GL renderer), and then make sure the ‘Replace Textures’ option is enabled. It is AI upscaling, I actually followed Tiriosaurus (OP) instructions and I am playing using a modified release of Beetle PSX an upscaled Chrono Cross. 3 for the OpenGL renderer. More Info here: https://forums. Duckstation never had this feature in its master. Jun 17, 2020 · However, the recent release of people preparing a Proof Of Concept demo in the form of a Chrono Cross texture pack and the circulation of a modified Beetle PSX HW core that adds support for custom texture injection has led us to make the decision to include this feature already in the buildbot cores rather than wait it out. Made for the upcoming HQ Texture Pack I'm making for Resident Evil Survivor. com/Term/Chrono_Cross_Modifications_and_Translations. Beetle PSX HW: 0. This is an easy setup guide for Chrono Cross HD Texture pack along with Retroarch and Playstation Beetle HW: To play Chrono Cross in HD you will need to download the HD Texture Pack Found here and the Retroarch emulator. The ESP32 series employs either a Tensilica Xtensa LX6, Xtensa LX7 or a RiscV processor, and both dual-core and single-core variations are available. Q: When will the project be finished? This is a guide for adjusting the graphics settings of the Beetle PSX HW emulation core, available through RetroArch. Apr 30, 2020 · I have opened retroarch with open GL, launched a game in beetle psx hw and saved an override config. Packs made for one don't work in the other, to the best of my knowledge. Are the files named differently or do they need some prefix? I'm fine using them on Beetle but some of my friends emulate on Xbox via dev mode and Beetle HW doesn't support texture loading or dumping on Xbox. As long as you stick to “nearest” for the core’s internal texture filtering, you shouldn’t get any seams, and you can then apply shaders on top of that, such as hyllian’s super-xbr-3D shaders, which will ignore the uprezzed polygons and only Mar 1, 2024 · [12/2024 Nightly v1. Notable additions in this fork are: PBP and CHD file format support, developed by Zapeth; it definitely has a lot of potential here, but not for the faint hearted, as it does indeed split them into paletted textures, and also can get 1 pixel in thickness, but comparing to meetems it seems to dump the textures of even the most troublesome games. I dumped a few games using Beetle PSX HW and made a few texture packs but I can't get them to load with Swanstation. Installing Retroarch: The Chrono Cross Texture Pack works with the Retroarch emulator along with the Playstation Beetle HW Core. Cleaning this one up would take forever. Swanstation is also supposed to have better performance over beetle. Duckstation use different texture replacement way. Just wondering, did you test your PS1 texture packs? Beetle PSX HW and RetroArch configuration in under 10 minutes. Feb 18, 2022 · Replacing a few textures in my favourite racer! How easy is it? can you even tell what I did?Using beetle psx hw and retroarch. It looks surprisingly good all things considered. Duckstation does not have an equivalent to that option. 6 and up, and Beetle PSX HW core version 0. We are using the same baseline resolution (1x) for both cores, and we try to make the test as fair as possible by disabling features such as PGXP and texture filtering for Beetle PSX HW (both features which SwanStation lacks). Beetle PSX HW currently runs on Linux, OSX and Windows. Image on the right is Chrono Cross Remastered: Radical Dreamers Edition ( source ). I'm sure that texture packs from Duckstation aren't compatible with Mednafen core. !! It requires the Vulkan driver, so make sure your graphics Jun 1, 2020 · Description There is a lot jitter in movement escenes, textures not aligned Steps to reproduce the bug Choose Vulkan, Open GL or Software render (not matters) PGXP operation Mode OFF or Memory Only Not anymore. An enhanced visual experience of Suikoden 2 by combining the xBR filtering and texture replacement capability of Beetle PSX HW on Retroarch. com Open. Here is a link to my logs. 9. ISO editing aka ROM Hacking is possible but I don't think we can mod high resolution textures like that, at least I never saw anything like that for PSX game. 14i9 11900K , RTX 3080 ( OC ) ,2160P ,60FPS ~~~~~ A proof-of-concept demonstration of Beetle PSX HW's Vulkan renderer running Chrono Cross on RetroArch with injected custom textures. Dec 30, 2024 · They won't. Come back every Saturday f May 24, 2018 · So I just got the most up-to-date Beetle PSX HW BUT when I Try to load a Game it just comes up with White Screen and Sound of the PS1 loading up then Stops and Freezes then. This is a just a small weekend project inspired the upscale project of chrono cross. The contents included here Help w/Beetle PSX HW and Chrono Cross texture pack Hi everyone, sorry for the annoying post, but I'm trying to run an AI upscale of Chrono Cross ( this one specifically , with the files found in this reddit thread by u/Tiriosaurus ) through a Beetle PSX HW core on RetroArch, but no matter what I do, I just cannot get it to work. I'm back (not really). RetroAch | Beetle PSX HW Spec:Intel 13th-Gen Raptor Lake:Intel Core i9-13900KMSI GeForce RTX 4090 SUPRIM LIQUID X 24GROG MAXIMUS Z790 HEROG. All other projects are WIP and probably stuck because of the limitations of the texture replacement features of Beetle and Duckstation. Is this correct for Beetle PSX HW? I am not sure. Just tested how it works. I'm not sure if texture replacement works in the Swanstation core, but I don't think so. 5k files for this test. SKILL Trident Z Hi guys, I'm finding with the current implementation of Beetle PSX HW's texture replacement feature, I experience crashes when tracking is activated before the game starts. If you go higher your system will struggle usually. Planning on uploading a video on youtube and stream a playthrough on Twitch to show it to the world. The only texture packs for PS1 that were ever released and that I know are Chrono Cross from Tiriosaurus and Wipeout from Lyonheart for the Beetle PSX emulator. If that fails you can try… beetle_psx_hw_renderer = "hardware_gl" Jun 17, 2020 · If you are on Android, Windows, Linux and/or macOS, all you have to do to get the latest core is to open RetroArch, go to Online Updater, and either select ‘Update Installed Cores’ (if you already installed the Beetle PSX core before), or install the Beetle PSX and/or Beetle PSX HW cores separately. Reply reply More replies ertaboy356b Jan 4, 2021 · This issue has been present since the texture dumping/replacement feature was introduced. The texture replacement cache was 500MB accross 3. 6 update; over 3 years of work, it is ~85% complete. Ultimately the biggest difference is probably development process and release cycle (if there’s even that big a difference- haven’t looked into it) which is pretty minor for the most part so in my opinion right now if what you’re using Jul 28, 2017 · I can't get Beetle PSX HW to load when clicking on a game in LaunchBox. Swanstation mostly preferred now for 4k upscaling, widescreen hack, overclocking for stable 60 fps, pgxp corrections and texture filtering. Mar 4, 2021 · smol thingi dunno why there's a lot of audio cracklesome textures/sprites are still kinda fucky and/or blurry but i don't think there's anything i can do abo Dec 13, 2018 · PlayStation used a special unit called the MDEC to decode full motion videos instead of relying on software rendering (like the Saturn). Now that Severed Chains is becoming the best way to play Legend of Dragoon, and that there has been no progress of the issues of texture replacement in Beetle PSX HW, the upscale project will only support Severed Chains. Subtitles in the opening FMV have been corrected to last longer during the intercom voice announcement. If it works properly, you’ll start seeing low-resolution textures replaced by higher-resolution ones. Generally everyone seems to agree on the following Video Render - Vulkan Software Framebuffer - On Internal Resolution - 2x/4x/8x/16x (anything above 1x is fine really, depends on your PC) PGXP Operation Mode - Memory Only To start, you'll need a Windows 10/11 PC (Mac/Linux might work, I don't know) with RetroArch and the Beetle PSX HW core installed. Sep 22, 2022 · [12/2024 Nightly v1. Instead I'm going to show how FF8 does For now Beetle PSX HA Core in Retroarch is the only PSX emulator with texture replacement, I heard Mednafen is also getting it in the future. 1 [HW Yes] Here the log file of (Preview) Custom texture replacement pack for Wipeout 2097/XL on RetroArch with Beetle PSX HW (PS1) Related Topics RetroArch open-source software Free software Beetle PSX is a fork of the Mednafen PSX module for Libretro, it currently runs on Linux, macOS and Windows, this core is available in mednafen-psx-hw version which requires OpenGL 3. Step 2: fix the screen tearing. How the mod works is basically replacing textures in game that are RetroAch | Beetle PSX HW Spec:Intel 13th-Gen Raptor Lake:Intel Core i9-13900KMSI GeForce RTX 4090 SUPRIM LIQUID X 24GROG MAXIMUS Z790 HEROG. Jan 25, 2021 · For the longest time there was no way to load custom textures in a psx emulator, reddit user Tiriosaurus released a version of Beetle PSX which allowes swapping of textures of higher resolution in the emulator for Chrono Cross. Jan 1, 2018 · windows 8. Notable additions in this fork are: PBP and CHD file format support, developed by Zapeth; For anyone curious Beetle PSX HW emulator just got texture replacement feature. Jul 16, 2020 · Here is a sneak peek of LyonHrt’s upcoming texture pack replacement for Wipeout 2097/XL! You will be able to use this with the Beetle PSX HW core on RetroArch! Experience Wipeout XL/2097 with never-before-seen fidelity! NOTE: To use this texture replacement pack, you will need to use Beetle PSX HW and in specific the Vulkan renderer. Notable features are: PBP and CHD support, software renderer resolution upscaling, Vulkan and OpenGL renderers, high-resolution texture replacement, and dynamic recompilers for increased performance Jul 16, 2020 · We’ve performed some basic performance tests between SwanStation and Beetle PSX HW. Under associated platforms for RetroArch the parameters for Playstation are cores\mednafen_psx_libretro. !! It requires the Vulkan driver, so make sure your graphics These is another good example, from Ace Combat 3. Internal Color Depth: 32bpp (so cool!) Dithering Pattern: Off. For higher end Beetle PSX HW has all the bells and whistles of ePSXe (and more than that with texture replacement and stuff like supersampling) but done in a better fashion along with much better emulation. Core options [List all the core options you have changed] LivelyZephyrs changed the title Texture replacement is so good it Sep 8, 2018 · An enhanced visual experience of Suikoden 2 by combining the xBR filtering and texture replacement capability of Beetle PSX HW on Retroarch. Beetle PSX HW Texture Replacement comments. 1 78fe82 and up. It can be compiled in C++98 mode, excluding the Vulkan renderer, which is written in C++11 for the time being. 67GHz ATI Radeon HD 4850 OpenGL 3. Be the first to comment Nobody's responded to My favorite settings playing these games @ 4k with Beetle PSX HW: Renderer: Hardware (OpenGL) - I had more issues with Vulkan, OpenGL was great. [6] [7] [8] Normal beetle can handle 2x resolution fine. 1 4b66169. News paraLLEl N64 – Low-level RDP upscaling is finally here! Hbg June 16, 2020 Dec 2, 2021 · Beetle PSX emulates a popular 32bit game console released in the mid '90s. Raising the resolution past 1x will increase the max height; The Beetle PSX HW core's core provided aspect ratio is automatically set based on core options; Loading content¶ Beetle PSX HW needs a cue-sheet that points to an image file. FAQ. ca/ps1/xenogears#emulator #gameplay #xeno Looks to have been answered, but both Beetle and Beetle HW allow upscaling. SwanStation RetroArch's fork Beetle-PSX supports additional features, including hardware rendering (Vulkan and OpenGL), higher internal resolution, anti-aliasing, texture filtering, texture replacement, post-processing shaders, GTE subpixel precision and perspective-correct texture mapping. 1 853532c Apr 16, 2021 · Project Kyaro : an enhanced xbr experience for SUIKODEN II / 2 using RetroArch Beetle PSX HW texture replacement plus Reshade DemoRead More here: http://suik Preview of custom texture replacement pack for WipeOut 2097/XL (Beetle PSX HW)! libretro. Skip the cable setup & start watching YouTube TV today–– for free. opt and replace… beetle_psx_hw_renderer = "hardware" with. more. Posted by u/verdienansein - 1 vote and 2 comments Find/make/commission a core that can extract, reference, and or replace textures and load it into the Bizhawk emulator (or any other emulator that supports high resolution texture replacement) along with your rom, there you go. 14i9 11900K , RTX 3080 ( OC ) ,2160P ,60FPS ~~~~~ Jan 14, 2020 · The Beetle PSX HW Core keeps crashing when using the Vulkan API. Duckstation and Beetle PSX HW use different approaches for texture dumping and replacing. Jul 17, 2020 · Performance goes down hill fast after the first level. 1. Wa Jun 18, 2020 · However, the recent release of people preparing a Proof Of Concept demo in the form of a Chrono Cross texture pack and the circulation of a modified Beetle PSX HW core that adds support for custom texture injection has led us to make the decision to include this feature already in the buildbot cores rather than wait it out. At least you are able to use it vs. Feb 18, 2021 · i9 9900K , RTX 3080 ( OC ) ,2160P ,60FPS Internal Resolution = "16x"MSAA = "16x"Dither Mode = "internal resolution"Filter = "Bilinear"Replace Textures = "ena For those seeking improved visuals and performance, Beetle PSX HW provides a hardware-accelerated alternative. Read our article here. I have replaced “gl” with “d3d11”, I did the same in retroarch but I got the same resut. Jan 24, 2019 · The green lines come from the per-texture filtering, whereby bilinear filtering samples outside of the texture UVs, creating visible seams. Reply Mar 3, 2024 · Textures - https://www. Core options. However, the textures aren't being replaced with the textures from the pack. I usually like games in they're original form, but adding the fpu emulation and the anti jitter function really help a lot PS1 games, like Tomb Raider. However, it's important to note that all games experience graphical glitches and rendering issues of varying severity with its OpenGL renderer . Dec 2, 2021 · Beetle PSX emulates a popular 32bit game console released in the mid '90s. Dec 13, 2022 · However, the recent release of people preparing a Proof Of Concept demo in the form of a Chrono Cross texture pack and the circulation of a modified Beetle PSX HW core that adds support for custom texture injection has led us to make the decision to include this feature already in the buildbot cores rather than wait it out. You can do that as well 2d stuff beetle and 3d hw beetle. certain other emulators where you don't even get that option. I ended with a cfg file in retroarch\beetle psx hw with this written inside: video_driver = “gl”. Now that we have texture replacement on Beetle PSX HW core I've been playing around with it. 44. Fortunately, Beetle PSX HW offers a more stable alternative – the Vulkan renderer. Share Add a Comment. It is the second installment released in the Wipeout series and the direct se Apr 24, 2023 · RetroAch | Beetle PSX HW Spec:Intel 13th-Gen Raptor Lake:Intel Core i9-13900KMSI GeForce RTX 4090 SUPRIM LIQUID X 24GROG MAXIMUS Z790 HEROG. (Duckstation has a WIP texture replacement feature as well, but it works completely differently and does not work for LoD. Version/Commit. Notable features are: PBP and CHD support, software renderer resolution upscaling, Vulkan and OpenGL renderers, high-resolution texture replacement, and dynamic recompilers for increased performance Been meaning to mention this but while I don't know exactly how duckstation's texture dumping works, I DO know that the vast number of textures in the PlayStation's VRAM are indexed 4bpp and 8bpp images, meaning that what you're seeing is technically correct, but shown in the wrong mode. be/X5kR Jul 10, 2020 · Hey, hey. chronocompendium. You can try to edit your Beetle_PSX_HW. Jun 17, 2020 · Hi folks, With the new feature of Beetle PSX HW texture replacement , I wanted to test couple of games to see whats feasible and whats not. The texture files can then be run through an AI machine learning upscaling utility (there are a few) and then "substituted" back into the game on-the-fly as you play. 3 When launching beetle-psx-hw with opengl driver I get the black screen with audio during the psx bios boot and retroarch crashes at the game load. Primary because games with pre-render backgrounds. Does Beetle HW help solve this problem in any way? This gets shut down, Sony is like “introducing with the power of the PS5, select titles get upgraded texture packs” and they completely rip the communities hard work on upscale and refinements. I know Beetle is supposed to be superior in terms of compatibility and features, but IMHO Duckstation hits the perfect spot between Beetle HW's enhancements (Wide-screen hacks, PGXP) and PCSX Re-armed's ease of use. However the non HW doesn't run smoothly since it's to tasking on the cpu at 2x or higher at that point, so use Beetle HW. It has nothing to do with Beetle PSX HW. It can be compiled in C++98 mode, excluding the Vulkan renderer, which is written Though honestly i kind of wonder if fully 3d games don't have worse texture replacement artifacts every other texture replacement for morrowind has terrible border matching because the original devs didn't care when they used older textures, so even if you apply something like hqx you'll sometimes get razor sharp mismatched borders on textures. Loading it directly from RetroArch is working flawlessly. 1 PSN / Emulation Hey guys, relatively new to the emulation crowd for this game, but Im looking to replace the portrait assets via the texture pack. Probably wouldn't take too much work to do properly. It has always been an open PR. " Doing a lesser overclock in the Beetle settings results in a locked 30 fps and it's what I prefer. News paraLLEl N64 – Low-level RDP upscaling is finally here! Hbg June 16, 2020 RetroAch 1. El video es largo, porque A texture pack for the PAL version of Wipeout 3 (SCES-02845 [Special Edition]), to be used with RetroArch and Beetle PSX HW (Vulkan) Needless to say, you need an ISO / CD Image of the game , RetroArch and a PC or device that supports Vulkan for the replacements to work. Subreddit dedicated to the Linux gaming platform "Lutris" Members Online. Problem: This is where I ran into issues, as the texture replacement pack is 80,453 separate PNG images. Notable features are: PBP and CHD support, software renderer resolution upscaling, Vulkan and OpenGL renderers, high-resolution texture replacement, and dynamic recompilers for increased performance Preview of custom texture replacement pack for WipeOut 2097/XL (Beetle PSX HW!) Here is a sneak peek of LyonHrt's upcoming texture pack replacement for Wipeout 2097/XL! You will be able to use this Help w/Beetle PSX HW and Chrono Cross texture pack Question Hi everyone, sorry for the annoying post, but I'm trying to run an AI upscale of Chrono Cross ( this one specifically , with the files found in this reddit thread by u/Tiriosaurus ) through a Beetle PSX HW core on RetroArch, but no matter what I do, I just cannot get it to work. Environment information Retroarch user here. Other people like the classic look, using native res (it's usually best to just switch to the software renderer or non-HW core for this) and a CRT Beetle PSX HW – Experimental texture replacement now available! RetroArch · June 18, 2020 · · June 18, 2020 · Repasamos en un solo videos la mayor parte de las opciones, explicándolas para que podáis configurar este emulador a vuestro gusto. Conclusion You should definitely give SwanStation a go if you want a high performance PlayStation1 emulator. With AI Up-scaled being more and more popular, a feature to put custom texture on a PSX game, will be game changer. ] This is a mod for Xenogears using Retroarch's Beetle PSX HW core real-time texture replacement option. N/A. Any help would be appreciated. Jun 18, 2020 · Beetle PSX HW – Experimental texture replacement now available! Hbg June 18, 2020. First lets start with a few points: -Those aren’t textures packs , Just testing for the texture replacement feature -I used gigapixel for on all shown examples for convenience. Fallen Order unplayable Vitruvia - Skin Texture Overhaul for Males Vanilla Body - "UNP hands and feet" Fatherland: Daughters No More Blocky Faces Definitive Beauty Pack Cosmetic Vampire Overhaul 300+ NPCs Converted to PC Presets XP32 Maximum Skeleton+Realistic Ragdolls & Force 360 Walk and Run Standalone Headtracking - Fully Scripted Version First proof of concept is made by an external contributor, a Chrono Cross texture pack. Texture filtering: Nearest (all the others just dont seem right to me) Wireframe: Off Image on the left is Beetle PSX HW's Vulkan renderer running Chrono Cross on RetroArch with injected custom textures, using AI machine learning tools to upscale the textures . Originally, the upscale project was slated for Beetle PSX HW. 1 pro i7 CPU 920 @ 2. Nov 7, 2023 · For example, if you select GLideN64 as the RDP renderer for Mupen, it will auto switch the driver to glcore. Sewer Key description has been corrected to say "Noatun" over "Nortune". Jul 8, 2022 · It does have to be said that Beetle PSX HW right now has some unique features that SwanStation lacks, such as PGXP and texture replacement. interface language content language Dec 22, 2024 · Silent hill HD texture pack for Beetle PSX HW - Retroarch by Juancho Size 6,11 GB SLUS-00707 english - latin spanish patched Features: - Fixed fog texture transparency. I think there are some slight accuracy differences, but I don't think there's a clear "winner" in that respect. Grab the files here and put them in the StreamingAssets folder like usual. 0 Running with Beetle PSX HW and parts of the HD texture Pack working. ) I’ve heard Beetle HW is better for upscaling though but that’s not a feature I often use on PSX. r/Lutris. [Help] Not seeing options to replace textures on Retroarch with Beetle PSX 0. There are two sections I’m seeing that may have to do with the issue. Beetle hw does a better job upscaling doom for instance. He ran everything through AI machine learning algorithms like ESRGAN and Gigapixel to arrive at the graphics you see in this video - Duckstation's texture replacement is incompatible with beetle-psx-hw's, unfortunately. Many people prefer the "HD Remake" look by cranking up the internal resolution (optionally using a texture filter, like SABR) and using PGXP to fix the PS1's characteristic warped polys and textures. Software Framebuffer: On. 1 5271021. These textures are court Jul 5, 2020 · Here is a sneak peek of LyonHrt’s upcoming texture pack replacement for Wipeout 2097/XL! You will be able to use this with the Beetle PSX HW core on RetroArch! Experience Wipeout XL/2097 with never-before-seen fidelity! NOTE: To use this texture replacement pack, you will need to use Beetle PSX HW and in specific the Vulkan renderer. The blog post when GL and Vulkan was released might provide you more insight. Fans have already made a replacement font based on the FF3 DS remake. First lets start with a few points: -Those aren’t textures packs , Just testi… Hello, I recently started using an HD texture replacement for Spider-Man (PSX). I have to admit I have switched from Beetle to this and I'm pretty happy with it. which is not a great choice as it adds thick lines and loss details, certain Seems like PSX games are infamous for not having a unified method of utilizing the (limited) hardware, so the dumping is simply raw data captured without context. Unfortunately, the game tears like a motherfucker in fullscreen and borderless windowed modes. 1 bf5d7f8. Pity the game isn't good enough to make it worth while t May 25, 2021 · This is an easy setup guide for Chrono Cross HD Texture pack along with Retroarch and Playstation Beetle HW: To play Chrono Cross in HD you will need to download the HD Texture Pack Found here and the Retroarch emulator. Not sure if Ill do entire game since you have to actually play it fully to dump textures and I don't really have time for that. Whereas HW provides a GL and Vulkan renderer with a plethora of other options. Edit: from Ds description: "NOTE: This is a completely different/original implementation when compared to the functionality in beetle-psx. It is stunning. SKILL Trident Z Swanstation or beetle psx hw depending on the game. sxxc uiqkz dauttl xlgyg kdnubbs swtrf fek zjdr rpusitm afsmoiu