Gunners vs minutemen quest reddit. 6M subscribers in the Fallout community.
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Gunners vs minutemen quest reddit Preston doing Preston stuff, Rico an Atom Cat who has a special relationship with his Power Armor Suit. In-game the distance between major parts of the Commonwealth are very close, but perhaps within the story, all of these regions are hours, days or weeks apart. Minutemen. If you’ve gotten the gunners vs minutemen CC mod then after the main CC quests completion you will get a misc quest to talk to Ronnie Shaw where you tell her about the power armour paint scheme designs you found and give said designs to her. An armed (if minimally trained militia) is at better than nothing, helps foster a sense of community in the long term and also naturally will have members who have a stake in protecting their community, especially in an environment as unforgiving as the Fallout The Minutemen vs The gunners one has a great quest You will get every item from every part of the bundle As I said before the minutemen vs gunners is good and I would recommend the skyrim steel sword and helmet one I can't remember the names exactly I wouldn't say the Castle is all the Minutemen get. I on the other hand have no problem with Preston and the Minutemen. for anyone who doesn't want to pay $6 for gunners vs. https://discord. But you could probably find some mods to help with at least reducing spawn rates and/or taking specific locations. Posted by u/DEJTEN - 6 votes and 2 comments No, actually you don't I guess, for some reason he showed up when I did that quest. Join the fight to retake Quincy! This can be done whether or not you’ve joined the Minutemen, although you’ll find they’re sturdier allies if you’ve helped re-establish them in the Commonwealth. The Minutemen are actively trying to improve conditions for the whole area. [1] Creation Club was launched on August 29, 2017 Gunners gets fucked by methheads and the Brotherhood of Virgins . But beyond that no minutemen quest to take them out or anything. Do NOT enable Tunnel Snakes Rule until AFTER Preston gives you the first settlement quest and you’ve also spoken to Codsworth. From what I found, it started with Commonwealth Provisional Government Massacre. Killing them is a good thing because they're scumbags who need to get killed, it doesn't affect anything in the game (missed opportunity Bethesda) but for roleplay as the Nov 21, 2019 · Mod Description: This mod in particular I like to think of as an interactive trailer for the Full Mod we are working on. The Gunners would do 3 counterattack waves against the Minutemen. All it amounts to is that the Gunners stop respawning there and minutemen will patrol the streets, so you can’t exactly rebuild it, but it is something. Expand user menu Open settings menu. Minutemen Heavy Incinerator Home Decor Workshop Pack Modular Military Backpack Neon Flats Noir Penthouse Nuka-Colla Collector Workshop Pipboy paint (Nuka-Colla and overseer) Prototype Gauss Rifle Sentinel Gunners vs. Especially with the minutemen, they should've been a side faction, like the boomers or BoS from new Vegas, where they really aren't interested in the Dam. So its the same repeatable combat scenario but this time with allies to support you. -MAIN QUESTS- 1 1ST QUEST THERE IS A SMALL GUNNER CAMP IN SANCTUARY THAT TRAINS RECRUITS YOU CAN APPLY TO BE A GUNNER CONSCRIPT THEN YOU WILL BE GIVEN A MISSION TO DESTROY THE RAIDERS IN THE OLD MUSEMENT THEN WHEN YOU KILL THE RAIDERS A with a squad of 3 you can find the terminal in the room where you usually find the minuteman and then you read a terminal entry where the pilot of the . MM and chapter 3 of Sim Settlements 2, which causes a CTD when I'm near Quincy. I understand it makes so that Minutemen don’t spawn with leather armor, and adds more outfits but what exactly does it add that’s really cool? The Gunners VS Minutemen CC pack also has a guaranteed spawn as well. The Gunners suffered in the same way the Minutemen suffered. They have their blood type tattooed on their foreheads They have access to assaultrons, power armor, and vertibirds. It doesn't become a settlement, but it adds a crew of "essential" minutemen to help you clear the area each time the cell resets. They intend to rally their forces to crush the settlements before they have a chance to gain more power. MM files. So it's really, REALLY good for sniping on its own. This The Elder Scrolls (commonly referred to as TES) is an award-winning series of roleplaying games created by Bethesda Softworks. Purchasing of the content is done in-game and purchased with Creation Club credits which are purchased with real-world money. 11 votes, 11 comments. Not huge. . (Me Personally, I don't care for mods that add modern Weapons, Armor, etc I like mods that feel as if they fit in the fallout universe) I decided to The Gunners are a ruthless mercenary organization that operates in the Commonwealth and Nuka-World in 2287. Charging Quincy, artillery support available (if you built them) from neighboring settlements. By the time of F4, the Minutemen were completely broken and scattered, and even though the SS helped them rebuild and maybe unite the Commonwealth, they still don't have the power that the NCR have. Minutemen) but they don't even make Preston essential for it or anything. And some others: Gunners Vs. I’d also make the Gunners the sworn enemy of the Minutemen, and add a minute man quest line for eliminating the Gunners entirely, or make them a joinable faction. Unfortunately, Quincy will perpetually be in the hands of the Gunners, who respawn. Power Armor types, like the T-45, and T-60, but based around The Gunner and Minutemen Factions. Perhaps the settlement system would work more like the raider system or something different and you would get a cut from either tribute, doing quests, and from jobs Gunners under Get app Get the Reddit app Log In Log in to Reddit. You can wipe out the Gunners completely from Quincy (along with the named NPCs) and the game doesn't acknowledge it in any way. Number 6 applies to pretty much every side quest, and these are no exception. Both the Gunner and the Minutemen are just begging for development…shit I would have even settled for a single mission where you Gunners vs Minutemen was a disapointment, it could have been so much more. Thanks to the Minutemen, they have someone to call on if they need help. This mod is going to finish the Minutemen story line to it's natural and logical conclusion. 1st wave would be consisted of low level Gunners and as each wave progresses, the Gunners would sent out more and stronger variants of Gunner soldiers. Minutemen CC since it was 50% off and I liked the power armor paints it had. Also those MM settlers are leveled with the player both stats and gear wise IF you became the general of the minutemen. edit Tunnel Snakes does come with a game breaking bug that you have to work around. Would have loved to see Preston’s reaction after we took the town. But I made space for it last night after sacrificing my weapon mods. I agree with their ideals and ideas of helping the people of the Commonwealth. Reply reply 1. The gunners vs minuteman pack in the creation shop adds the teensiest bit of depth to quincy. The rest of the wild creations mean nothing to me because they are not in the franchise and are obviously not relevant to lore Zetan Arsenal is good quality. From builds and… It would have been brilliant if there had been a quest to retake the town after the Minutemen fell apart there, but sadly for whatever reason Bethesda didn't make it happen. The Gunners are most known for their no prisoners mindset and have been known to wipe out entire settlements, like common raiders, but are better organized and equipped. MINUTEMEN. From the first games that paved the way to the most recent, we are a subreddit for Fallout fans from all walks of life. I know the logistics behind it couldn't work but man Gunners Plaza would have been great lore wise, the Minutemen being able to have two strong radio stations, especially if we could get station Olivia back up and running to act as a booster. I like the idea that the player is in charge of the Minutemen. /r/BethesdaSoftworks is a fan-made community dedicated to all games, mods, and projects related to the game publisher Bethesda Softworks and its subsidiary developer studios. My Companion Cait has a T51 Power Armor with the Minutenen paintjob from the Gunners vs Minutemen Creation Club content. Name it: Gunners vs Minutemen, Donuts, Christmas Pack, Nuka Cola Residence, Pint Sized Slasher - yes, the shirt is actually a paint. Should you have decided to go with the Minutemen their version of taking down the Gunners is always the same, go to their most important bases and take out the Gunner leadership, but if the player had joined the Gunners already they first get a scolding and no quest reward, since they had betrayed the Minutemen and being allowed to stay with I think the main reason people hate the Minutemen so much is Preston, because of the settlement thing. I'm talking big battle. I did it at level 81, I used an old save when I was general in the MM. In 3rd position I like the X02 Power Armor although it's too OP for me lol Gunners vs Minuitemen Power Armour Paint Jobs Just wondering if anyone has a compilation of the new paint jobs from GvMM yet. Looking if anyone can confirm that. I have my companion Cait using a fully upgraded model F T51 with another Minutemen paintjob from the same CC content. I wish it was a main Minuteman quest, or a major side quest for the group. T60 Power Armor with Minutemen paintjob is my favorite Power Armor, followed by Hellfire Power Armor mk VI with Minutemen paintjob. With that being said, I think the Minutemen Officer's Paint for the T-51 is pretty nice too. The Fallout Network's Subreddit for the Bethesda game series Fallout . If you have a lot of creations, do NOT download more than 10 at a time. The Quest and NPCs no present in this version, nor is the world space for the Final Battle where you will be given the opportunity to end the War between the Minutemen and Gunners. gg/yRaZb4 Because the Gunners are the lesser evil in the grand scheme of things. It makes sense that Gunners and Raiders do reoccupy some areas as there is no where near enough people to have a secured Common Wealth. Is the minutemen vs gunners creation safe for the ps4? As a ps4 player, I know to avoid the creation club skins like the plague, but because I'm doing a minutemen playthrough in which I plan to use power armor really often, I'm tempted to get the creation purely for the skins. 576K subscribers in the fo4 community. But here's the issue, that Creation costs 600 Credits, which from what I can tell is about 6-7 dollars! On the other hand, the Railroad has no concern about the human citizens of the Commonwealth. The Gunners have it out for the Minutemen. This page was last edited on 23 November 2023, at 18:55. I'm having trouble with the quest War Paint from the Creation Club item Gunners vs Minutemen. With the Gunners vs Minutemen Creation Club quest, it seems like a Quincy Ruins workshop is ideal for immersion. In Gunners vs MM the quest leads you around trying to piece together the story behind the Quincy MM survivors (that isn't Preston). I don't know what to do. So this latest Survival run I decided, for the first time in years, to not set up in Home Plate and actually do the settlement building and Minutemen quests. Posted by u/Be-Sharp-77 - 4 votes and 3 comments Would’ve made a great alternative to the Minuteman if you could become the General of the Gunners and get military themed settlement items instead of trading ones. Quincy was a lower priority target since it is unlikely that anyone predicted that it would lead to the temporary disbandment. Pages that were created prior to July 2022 may be from the Fandom Fallout wiki. Also you can raise the MM flag over Quincy. ) No mods, so it's not due to mod conflicts. O. However, it's just a cheap kill-em-all mission and doesn't permanently change anything, as enemies respawn on cell reload. The Gunners got a fortified town in a strategic location, all the loot that Preston's escapees couldn't carry with them and two suits of power armour. Hi, sorry if this is the wrong place for this post, but ever since the Gunners vs Minutemen CC content came out last year, I’ve been considering… Posted by u/CVPI2006 - 13 votes and 1 comment Scan this QR code to download the app now. However a majority of the mods either felt not lore friendly or they didn't buff the minutemen enough. I haven’t run across any general dislike for Synths from the Minutemen, but they also don’t intentionally save them, which is another reason why I usually side with the Not much sources to learn from. The Minutemen are designed as the easy starter faction for your first playthrough and the fallback faction to complete the game with if you mess up the others. The Gunners shoot on sight because you're in their territory and they're being paid to kill on sight anyone stupid enough to come sniffing around. Minutemen (I forgot the exact name of it) but I wish there was more to the quest. The gunners could have been much more than just more NPCs to shoot in the face. This part could also include a Quincy settlement, so the Minutemen get an urban base (or whatever you want there. The Minutemen is gathering their force at the Castle, so they should be eliminated right now. See full list on fallout. Yeah there's a Creation Club mission to do it (Gunners vs. If it is active when you start the game Codsworth will bug out as will Out of time. I recently picked up the Gunners vs. Any other Power Armor that can take Minutemen paint requires the Creation Club to do so! With the specific Creation "Gunners vs Minutemen" adding the paint to the: T-51, T-60, and X-01 armors, as well as a new paint for the T-45. Preston gives the Gunners a target; someone other than himself. If the mod is loaded, enabled and everything, just find the Minuteman Nunez in the upstairs of the church and the quest starts. If you're looking for a great Minutemen Overhaul, check out out; Posted by u/1Captain-Cad - 16 votes and 32 comments Yes dude! Gunners plaza could act as a home base and they even could've had a gunners vs minutemen faction conflict and make you a chose a side and either build and defend settlements from the gunners, or build and defend outposts from the Minutemen. The Minutemen are my favourite faction in FO4, love em to bits, mod em to hell and worship the ground they walk on. (ironically enough). Gunners & Minutemen skins have been given away previously, but the Children of the Atom Pipboy skin is new. Any help would be appreciated! To prevent issues each paint mod quest has separate quest items from each other. All you're really getting from this one is a few Minutemen (which you technically get at the Castle) and some Power Armor paints (and there are some free mods that provide some Power Armor paints so YMMV on that one). It's explained in game that the Gunners attacked Quincy because one of the Minutemen sold the others out in exchange for a command position in the Gunners. Set in the vast world of Nirn, The Elder Scrolls series is renowned for the level of unprecedented control given to the player over their character's destiny, establishing itself as the benchmark in immersive, independently-living worlds for the RPG genre. The quest is short, the battle is nothing special and it's disappointing it's not a settlement afterwards. Me and my team, The Rad Rats are working on a DLC sized Mod that let's you lead the Minutemen in a war against the Gunners. Ronnie shaw should’ve given quests to eliminate the organisation of the gunners piece by piece like the railroad L&L gang, ending in an attack on the castle and a retaliatory strike on Quincy. They were obviously building to something with the ex-Minutemen who became Gunners & Preston's people getting chased out, and the Minuteman questline should have had some kind of advancement of that plot. 2 from one settlement 2 from another, etc. "Botched Cleanout" same but they #$%^ed up somewhere and need help. Well, there's sort of a mechanic-to-story suspension of disbelief that you have to commit to when looking at the Fallout series and its lore. Human representatives came from… A subreddit dedicated to everything related to settlement building in Fallout 4 and Fallout 76. But I agree, it feels like a place you'd be able to claim back, like university point. Posted by u/Taylor3006 - 2 votes and 1 comment Definitely not worth it. And it's fully compatible with Liberty Reborn (No DLC & DLC versions) and the LRUE (Liberty Reborn Ultimate Edition). I'm on a team that is going to start work on a new mod. But maybe a dozen minutemen vs 20 or 30 gunners. A. I will be posting updates up until the Final Mod is ready for testing and release. After that quest, you go do Old Guns, and then do a quest to recruit Goodneighbor into the Minutemen. Minutemen may or may not have the Sole Survivor with them still, but the NCR has had time to solidify a government, military, economy, etc. Reply reply Those and the gunners vs Minutemen creation not making Quincy a settlement after completing it are my only gripes. Do NOT use mods and creations at the same time. When the castle gets attacked, new minutemen auto recruit to the castle. The obvious crashers are the paint mods that always gets a discount. Killing Clint (and Baker) isn't even the focus either, I guess because they could be dead already by the time you get the mission from CC. Otherwise you can increase chance to get the castle attacked by having raiders held hostage in cages from contraptions dlc. I have reached the church at Hyde Park, but Nunez's note is not next to his body. S. has the same function as a quest hub but she is easier to ignore and the other factions have divided the radiant quests to different npcs. In my modded play through, after taking the Castle and building the Minutemen back up to full strength, I gather my Minutemen to take back Quincy and eventually siege Gunners Plaza. Honestly, it feels lazy that the "main quest" is basically identical for all 4 factions. The Minutemen aren't forcing people to fight for them. It was decent. If you use a mod that turns Quincy into a settlement after the battle, you can actually simulate a proper retaking. Probably not what you want to hear but Gunners vs Minutemen from the Creation Club adds 3 sets of Minutemen paint to every set of power armour, and is available on all platforms. They could have been the antithesis to the grassroots militia for farmers: a well funded, large, military-industrial-complex. The gunners could’ve played a bigger role in the Minutemen quest line. please help me. As the title says, why aren’t the Minutemen able to reclaim Quincy? It seems like it could’ve been such an awesome idea for a full assault on the area as some post-castle action in which after setting up settlements, you can all band together and run the Gunners out of Quincy. 6M subscribers in the Fallout community. Instead, it is deep below the floor of the church, out of my reach. It'll probably go on sale but I'm sure there's mods that just rip everything from the shop for free. 132 votes, 32 comments. at the very least it seemed like one of the better CC add-ons The Gunners vs Minutemen creation club quest actually does let you reclaim Quincy for the Minutemen. You did what you've done before but now you had to pay extra for it. Basically after the gunners put the minutemen in their grave they began a hostile take over of the commonwealth since the commonwealth list its protectors. "Regulars Holdout" minutemen were ambushed by Raiders, Mutants, or Gunners somewhere and are surrounded. We have a discord channel set up for coordinating our efforts. I have a T60 Power Armor with the Minutemen power armor that looks like the armor is under a soldier's uniform (painted over it obviously). I think it would be especially poignant to retake Quincy with the Minutemen and retake it as a settlement. My perspective: they’re mercenaries, but they were meant to become overly hostile (vs hostile when you attack them or enter certain spaces), after you joined the Minutemen. Minutemen , Modular Military Backpack , Sentinel Control System Companion. Gunners can participate the Bunker Hill battle too and take Synths as slave, but it doesn't change plot point too much. minutemen, this is what you get in quincy at the end of the quest (day 22, spoilers for War Paint) Screenshot Archived post. Minutemen" Creation Club mod. The problem is almost all CC in FO4 has paint jobs. What creations are must-haves? Or just ones that are OP / well made? Help would be greatly appreciated! I actually just downloaded this and played through the quest. I’m going for a Minutemen themed load order, and I usually use the core militarized Minutemen (Blue version) without the add on. As an extra reward, this Creation contains six new power armor skins for the TI-45, TI-51, TI-60 and X-01. The Minutemen who all but died at Quincy, retakes it from the Gunners with pure vindicated fury! Because after the first or second quest they're all radiant quests until (with the occasional actual Minutemen-progressing quest once you hit certain milestones). 1. It’s not very long or anything—you just go to three locations and kill a couple lower level raiders—but the story was interesting. Either convince the ex-MM Gunners to come back into the fold, or convince them to obliterate the Minutemen, or obliterate them yourself with This subreddit is for the discussion of competitive play, national, regional and local meta, news and events surrounding the competitive scene, and for workshopping lists and tactics in the various games that fall under the Warhammer catalogue. At this point, you could also betray the Minutemen, and join the gunners if Bethesda wanted a fifth faction. No dialogue, no new settlement, nothing. Minutemen • Shi Gun paint • Aquatic Gun Camo • Desert Gun Camo • Swamp Gun Camo • Anti-Materiel Rifle • DOOM BFG • Handmade Shotgun • Prototype Gauss Rifle • Solar Cannon • Tunnel Snakes Rule! • Captain Cosmos • Zetan Arsenal • Heavy Incinerator • Manwell Rifle Set Looking online it seems like CC skins cause the 0KB save bug, and that the X-02 PA and Tunnel Snakes packs cause quest glitching in the early game. I’d make the battle of Bunker Hill the Vault Dweller’s chance to kill the Courser. Refer to page histories for details. You could also see them being sent to attack you by other factions, although there unfortunately isn’t as much evidence of that portrayed in-game (like orders notes from Gunners v Minutemen would build upon the existing conflict, with the Gunners as a joinable faction, and/or the possibility to shape the future of the Minutemen:keep them as awfully good as they were, which could lead to their eventual collapse; turn them into stern mercenaries, protecting only those who can pay for their services; or a middle I liked Gunners vs. But with the emergence of the sole survivor Resurrecting the Minutemen. Especially since the Gunners are just Mercs, and the BOS could just pay them off. [5][6][7][8] For a list of all Gunner variants and characters, see this article. That’s when their first real trial begins. com Mar 3, 2024 · Yeah, there's that Minutemen Vs Gunners DLC that lets you kick the Gunners out of Quincy but that's about it. Aggressive and fiercely territorial, Gunners are guaranteed to attack anyone who wanders into an area they have claimed as their own. So basically my Game has been bugged since forever and that locks me Out of joining the Minuteman (since I cant Talk to Preston in the Museum He Just ignores me) my question is donI need to be Part of the Minuteman? This Quest seems Like it wont Trigger for me, even went to Quincy by myself and found nothing there. Or check it out in the app stores X01 and X02 Power Armors are too OP for me, I use a T60 Power Armor with a Minutemen Patriot paintjob from the Gunners vs Minutemen CC content. For RP reasons the minutemen can be recruited and sent to settlements after the battle. Your first action is to send a scouting party to assess the defence at Quincy after 24 hours they are ready to report their findings to you the readiness of the Gunners is dependent of how many MM Vs Gunner radiant quest you have completed by the time you had sent off the scouts. This kicks off a quest where you have to arm a group of Minutemen for battle against the Corvega raiders. The Minutemen represent a grassroots militia made up of the people, out of need for protection and mutual cooperation. M. Gunners vs. Gunners Vs Minutemen adds a quest that lets you storm Quincy with the help of some Minutemen, but it doesn't stay in their hands. Fighting the Gunners would be wasting valuable time and resources that could be used against the Institute. The easiest way to fail a quest from him is, depending on the quest, is just to put it off until you get the notification that the Gunners killed them or whatever Reply reply Maeurer That’s why Quincy shoulda been retaken, the highway is perfect for snipers, had secure buildings, even shops for some sort of economy, the gunners aren’t stupid they knew Quincy would be of huge benefit to them, vs taking a castle, the gunners could defeat the mirelurk queen no problem, 3 basic minutemen, Garvey and the Sole Survivor could So thats why Preston makes the sole survivor the "leader" of the Minutemen. Artillery gives the Minutemen the power to pound pretty much any settlement, building, or hideout into dust. From the… Minutemen facial features not loading in Quincy Ruins [Gunners vs Minutemen] Noir Penthouse still has no floor, wall, and/or ceiling textures. You can never claim it as a settlement, nor can you bring closure to Preston, earning him a little payback, or even the Jungs who lost their kid there. Wish we could have been given that opportunity in the game. Much better than the Gunners vs. Minutemen: The Second Battle for Quincy - Creation Club for Fallout 4 The "Bullet Casing" Barbed Wire on the Gunners Faction Paint Scheme was by far my favorite. From gameplay all we know about them are: Their leader is Captain Wes Their headquarters is Gunners Plaza MacCready is a former member They destroyed the minutemen in the Quincy Massacre. You spend 210 years as an icicle, get back to the family home to find everything ruined, save these dudes lives from pretty much the most pissweak enemies in the game, and they thank you by invading your turf. At the final waves, we, the Minutemen had to fend off 50/60s of strongest Gunners (brigadiers, captains, etc) and Vertibirds. Perhaps if the Minutemen bought out the Gunners, at a sum that the Gunners thought was enough to compensate for all their lost sources of income, but that would be an exorbitant amount of money, especially for a young nation that probably would still need to set up, and perhaps more arduously, enforce a taxation system. You could do We are the Minutemen and You and what army - More Minutemen Patrols. I actually died a couple of times so that was good. , Gunners, Institute, MM, and Railroad) Graphic T-Shirt Pack Gunners vs. but nothing changed. I have a bunch but had to uninstall and reinstall the whole game and DLCS List of Creation Club Things Anti Material Rifle, 7 various Armor Coatings, Captain Cosmos, Chinese Stealth armor, Fantasy Set, Great Dane (Settlement Dog), Gunners vs Minutemen, Handmade Shot Gun, Hellfire Power amour, Horse Power Armor, Manwell Rifle set, Modular Military Backpack, 18 Various Pip boy skins, 8 Various They made that into the "Gunners vs. The two are linked in the lore of the game, but because Bethesda wanted to make an entire faction out of radiant quests, none of those quests pay off by doing something as simple as taking back Quincy and or raiding/tkaing gunner plaza (which is literally a direct foil to the "In the quest "Defend the Castle", the Institute deploys swarms of synths to attack the Minutemen, not Gunners. settlement, settlement, castle, settlement, finale. It'd be really cool if the mod could somehow be integrated with the Creation Club content so that you gain access to the workshop upon completing the quest. It'd be neat, especially considering male SS's time in the military. But. However, I'm now having conflicts with G vs. I was checking the wikia entry on the War Paint quest, which indicates a cut stage in which instead of repainting the Gunners Power Armor in Minuteman colors and enter it, you could enter the PA as it is, which for me sounded like a way to choose which side to join for the battle: Unless you want the Armor paint jobs, it's not worth it. " Their are some differences between the Siege of Quincy and the Attack on the Castle. You can't use it as a settlement, and the Gunners all respawn when the location resets. On top of all the new creations, looks like they're giving away five skins to celebrate. Three Companion NPCs; Meg who is a Murdery Ex-Gunner that is a parody of the Player to an extent, Colonel Sanders a Blind Ghoul Minuteman to act as your Subordinate instead of. Share your builds, ask your questions, and help the community! Hey all, so I know how alot of people feel about CC content, but I really enjoy it, anyway been trying to figure out where I can get the Minutemen… GUNNERS VS. If you accept this quest and kill Preston Garvey then you will not be able to become the enemy of Gunners by just shooting gun at them. Hell, allowing Preston to say at least thank god they're dead or something would at least be fine. A bunch of Gunners will spawn in Quincy if you previously wiped them out, and at the end of the quest you go and rally with the surviving MM and retake it. Any one have this problem or no how to fix it? I have bought Gunner vs Minutemen at the creation club . They also get artillery, which as we saw (spoiler alert) is more than capable of the task of reducing the mighty Prydwyn to a pile of burning scrap, all in a manner of minutes. Do NOT buy Gunners vs Minutemen. In the side quest War Paint Gunners vs Minutemen the note that I need to retrieve from Numez is under the church near Hyde Park. The closest you'd get to a candidate (this is running into the idea that Gunners vs Minutemen was cut content and undeveloped stuff) would be Gunner Plaza, since IIRC it had a lot of radio equipment, and could've replaced the Castle as a central comms hub. Also disappointing we can go up to and find and kill the traitor minutemen that led leader gunners. Minutechads get back from the brinck of exitinction , create their own state , recover their kickass fortress , can call upon Air Strikes , air support and reinforcements , have sick uniforms , any settlement is a castle , cucks the Railroad and the Institute and has expanded outside the Commonwealth . Like 1st part of quest is to take gunners plaza to get some weaponry and then deal with Quincy. It's handy if you're going to side with the BoS because the home is opposite the Cambridge Police Station. 941K subscribers in the Fallout community. From builds and Settlements, to game-play and mods, get your Fallout 4 experience here! Gunners claim to be soldiers for hire, but throughout the Commonwealth, they have a well-earned reputation as being a highly militarized gang of thugs. I've actually removed it from my game. (Charlestown Condo was fixed. Now The Gunners primary objective is to keep an eye out for any potential threats that might challenge The Institute and their ideals, specifically Railroad agents and Minutemen. Lookin for mods or a mod that turns the commonwealth into a all out war zone between the gunners and minutemen. Log In / Sign Up; Advertise on Reddit Gunners vs Minutemen? Overpriced power armor paint job bundle. The Creation Club (also known as Creations) is an officially supported venue for developers and modders to create and sell their content on Bethesda Softworks games, featuring in Fallout 4 and The Elder Scrolls V: Skyrim. The Gunners are a violent mercenary it's only worth buying CC stuff if you're on PS4, as our mod support is trash. From the… Just imagine the quest when Minutemen storms quincy with artillery support. Preston can rest easy while the sole survivor is hunted by the Gunners, with Preston pretending he's just another Minutemen volunteer. I have the Gunners vs Minutemen CC content downloaded which includes 3 Gunners & 3 Minutemen paintjob. It also allows you to recruit a bunch of Minutemen settlers for your settlements at Quincy. There were mods like Buffed minutemen militia, Militarized Minutemen, or Minutemen Relooked. I was watching Oxhorn's video on the hellfire CC and it looked pretty good, I guess it looked relatively worth it assuming you don't have a problem w/ spending money on mods. Other factions have these radiant quests as well yet no one makes memes out of them about that, because you have to go out of your way to accept them. Minutemen: "Join the fight to retake Quincy! This can be done whether or not you’ve joined the Minutemen, although you’ll find they’re sturdier allies if you’ve helped re-establish them in the Commonwealth. It's hard to miss, as it's right next to the dead minuteman you have to loot in the church attic during the War Paint quest added in the pack. The Holiday Workshop Pack (minor quest, santa outfits, xmas settlement items, themed weapon/armour skins) is also 50% off at 350c. They PAINFULLY needed more content and I think one the most EGREGIOUS missed opportunities in the entire game is not having a Gunners vs Minutemen quest line that could have run parallel to the BOS vs Institute. Hello again, friends. • Gunners vs. The Fallout Network's Subreddit for everything Fallout 4 . BUT Without sole survivor preston and his group would probably end up dead in Concord Museum to a bunch of raiders and story for minutemen ends here. Now, personally, I find the minuteman quest line very… anti climactic. They exist because people volunteer. Minutemen that I made the huge mistake of paying for. I've heard there's something like six new paints per suit (3 Gunner and 3 Mimutemen); just wondering how different they are and how they look The Railroad might be cloaked in mystery, but the Minutemen are sneaky bastards. "Raid the Raiders" and equivalents for gunners and super mutants, take a guess what they're doing. Then we either as Minuteman or just random guy showing up could solve the problem with options like killing the Gunners, joining the Gunners and killing the townsfolk (make the minuteman enemies), finding peace with options like calming the new gunners who were former raiders that are taking the operation too raider like against orders. The other thing about the Minutemen is that its very nature will force most settlements to take responsibility for their own defense. Unique quest which is repeatable, 6 new PA paint jobs, 3-4 minutemen settlers, an automatic laser musket. I want a minuteman platoon marching towards Quincy from The castle with other militias joining along the way drums bangin. Creation club minutemen vs gunners. The raiders at Corvega have learned about the Minutemen and the attempts to rebuild. You raise a flag once you clear out Quincy and that's about it. I know where to find the CC files, I just don't know which ones are the G vs. [CC Content] Anti-material Rifle Armor and weapon paint jobs (B. I figured it would be fitting, as the dedicated general of the Minutemen, to finally use the laser musket. After the quest is complete you can recruit about 5 minutemen and send them to any settlement you want. P. This is a Mini-Mod I put up with some of the quest items and special armor that will be woven into the main story. 5K votes, 151 comments. Maybe they changed it. Shroud Manor has some really nice decor items you can use anywhere and the quest is actually pretty good. What immediately comes to mind is that one quest where the Institute are trying to recruit the person living just outside Greygarden, but the house gets surrounded by Minutemen. ). They are in fact my favorite faction. Posted by u/[Deleted Account] - 12 votes and 7 comments Gunners vs Minutemen CC There's also "Bunker Hill Minutemen Guards" that does as the title suggests, adds Minutemen Guards to Bunker Hill after you control it. Do NOT use skins. This is one of the few things in the Creation Club that should have been a part of vanilla Fallout 4. The Brotherhoods main goal in the commonwealth is wiping out the Institute. fandom. The Minutemen should go to War with the Gunners. hnwfe zlvhxt kkrv bxghicy ljqop uwij dgpxctl vroxx zzjjva duzn