Kotor best dark side build. 136K subscribers in the kotor community.
Kotor best dark side build Fighting Malak would be an absolute nightmare. I use two single bladed lightsabers (yellow & orange for light side and red & orange for dark side) both upgraded with the ultimate diatium energy cell (telegorn mk 3 is also good but only works out to a average of +4. everything else, with +6 to attack, and an incredible +8 to Blaster Bolt Deflection. See full list on gamersdecide. Fans have three options, of which any of them can be Really though, there aren't "dark side builds". The final boss will almost Sep 2, 2022 · This build is the result of many hours of theorycrafting and experimentation and almost 20 years of being a KOTOR fan! Objective: Create the most powerful character build possible, capable of any challenge including solo runs on Impossible difficulty Correction, as the stats I had cited for Malak were off: The main differences in dark side is that you lose Light Side Mastery (+3 CHA), Circlet of Saresh (+5 WIS, light side only), and Star Forge Robes (+5 WIS). Build goals Bring the jedi class "online" as soon as possible, and maximize force powers as soon as they become available; builds that go above level 2 in the base class must wait longer and receive fewer force powers. Yikes. Jun 26, 2021 · Star Wars Knights of The Old Republic (Kotor) is considered one of the greatest RPGs ever. Dec 5, 2018 · Dark siders also lose out on two items (don't look them up because there are spoilers) that give a total +10(!) WIS. May 26, 2021 · So, multiple people have posted LS Impossible Difficulty builds. 137K subscribers in the kotor community. 136K subscribers in the kotor community. Also I personally would not put Con higher than 10. ----- * Abbreviations * ----- Throughout this guide I'll use certain abbreviations for the sake of brevity. This is it. The guardian build is a strength-based melee fighter with buffs. Mantle of the Force benefits light side characters better and dark side characters have no other stat boosts. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old… Spoiler Guide Link: DS Scoundrel7/Guardian13 Following my 2 previous posts (Bandon, Malak), i decided to add to my LS build guide what i believe to be the optimal DS version of the Guardian, dealing the most insane amount of damage (if you want to see three digits damage numbers, this is the build for you). Many many spoilers. The goal is to give new players some direction in building the A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Any ideas for a good Dark Side Gunslinger build? Starkiller1000 9 years ago #1 Its been a long time since I have played KOTOR and when I was playing I usually had the mods/cheats on (I was like about 5-6 give me a break here) and as a result I never got really familiar with the stats. One of the most obvious, especially on your first playthrough, is the lack of a way to reset your character's feat or power assignments, making it really easy to give your character and party some really ineffective stat distributions. Apr 29, 2018 · Please make sure you read the descriptions on the imgur album itself for all of the information on the build. . The game received critical acclaim due to its exceptional customisation options and story. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Jan 25, 2021 · Besides role-play reasons, LS have various bonuses over DS in KOTOR 1 that make them better over their DS counterparts: LS Jedis get a lot more Force Points from bonuses to Wisdom, landing force powers is easier (very good for exploiting sneak attacks, which are offered by scoundrels) and buffs are cheaper to cast A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Heya folks, Just beginning my first KOTOR 2 playthrough since I first played the game on XBOX so I remember relatively little about the game, aside from knowing to install TSLCRM first and that Sentinels are typically the class to play because of alot of the game being locked behind skill checks/crafting being locked by skills now as well. Light side is the most optimal way to build a consular, whereas dark side builds will be much less effective. For instance, Light side Consulars get +3 to Charisma, plus the Circlet of Saresh, the Qel-Droma Robes, etc. In this SWKOTOR build guide, I am going to m Jun 17, 2022 · New players looking to get started building the best Guardian in Star Wars: KOTOR 2 should check out this guide to help get the ball rolling. Scout 5/Jedi Consular 15. Every time I try I get bummed out at how weak it seems like I’ll be in comparison to my light side characters (no +3 to Charisma, no Light-side robes, etc, just some dopey looking masks that require heavy armor proficiency). If you have low skills, you won't be able to unlock certain dialogue from some characters, in one particular case very important dialogue. I will also note that the majority of powers required to make a Jedi Guardian effective is restricted by armour, therefore you need to be wearing Jedi Robes to use these powers. Like all Aug 28, 2022 · I was asked several times when the chosen one for the dark side. 5 damage per attack on average). As a result, Kotor is very popular, with many players taking time to perfect builds and loadouts. Light side powers cost more for dark siders to cast, and vice versa. Most of the darkside spells are just damage spells of one form or another (besides dominate mind which is just awesome). A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Atton- I think you can do some murders and make him happy use the Peragus and Telos opportunities too Bao-Dur: Increase his influence at Atris' academy, by repairung the speeder on Nar Shaddaa and for letting him analyze the atmospheric sensors on Dantooine Visas: Is free Mira : You have to be understanding to her in the chats with her Handmaiden : Use the influence opportunity with Lootra on A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* The Baragwin Heavy Repeating Blaster is really good, but only available near the end of the game. They combine many of the strengths inherent in the Guardian and Consular I thought it might be fun to have a thread where we can share and discuss what we think are our ULTIMATE character builds for KOTOR 1. If push comes to shove, we’d say dark side is more fun, but it’s a hard choice to make. You are forced to level up to 2, but from then on you can save your levels, so you can have 18 levels of consular, for more force powers, more force points, and getting your Jedi class feats quicker. If you want it fine, but I always play with 10 con and always have more than enough health. Insanity is the key force power to making the build work great. Wisdom is the main stat we will be boosting since it increases your force points, makes your powers harder to resist, and with handmaiden it's modifie A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* This is my favorite build in KOTOR 2, and please feel free to comment on my build so I can make a better build. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* I'm replaying KOTOR (Yet again, just can't stop replaying it) Looking at doing a Guardian build, i know dual single saber is best DPS but I feel like doing double bladed saber (wanna channel my inner Darth Maul haha) Jun 18, 2022 · RELATED: Star Wars: Knights Of The Old Republic 2 - Best Planet Order Sentinels are the "jack of all trades," so to speak. Spoilers below. com For players with access to Yavin IV, Heart of the Guardian is a better crystal for Dark Side players than Mantle of the Force. 5 and ultimate diatium is +5) expert fencing emitter Very good build, would totally recommend. An optimal light side consular can use dark side powers without needing to worry about force points. I think I'll just kill you instead!" That was my last line. It was really fun and I’ve come to grasp the game really well. Last Mar 9, 2020 · DS consular is probably the best path for saving levels. The build is fairly simple: Dark Side Male Obviously you need to be Dark Side to play a Dark Side build. This is extremely far from the "most powerful" and still has a lot of space for optimization. Jun 8, 2022 · If you want to get Force Storm, the most powerful attack in the game, then you’re going to have to go dark side. Note that dark side characters can equip Solari if it's paired with the Qixani or a dark personal crystal, and vice verse for light side characters. First half of game the opposite would be true though lol And dark side pure strength build would also be one of strongest builds too. Dark side is the best for consular (Kinda that As for builds, I'm not the best so I'll leave that to someone else. Dark siders do not have access to any items that boost wisdom or charisma, severely limiting their force points and difficulty class. For KotOR II, my suspicion when writing this guide was that Dark Side chracters have to be "more specialised with their stats to fulfill similar performances in saves or damage, and face higher demands in their skill A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Always two lightsabers. This post is for all Kotor 1 players - new and old. Hello and welcome to Lord Fenton Gaming Plays Star Wars Knights of the Old Republic. I think that this build does it, pretty proud to come up with something that can 1 shot Sion here as he brutalized my Atton in a few round during my first few playthrough with TSLRCM. This post is meant to compile all the info needed for creating the best builds for all play styles. Star Wars and all related characters are (c)1977-2003 Lucasfilm ltd. the Jedi Guardian also has the Jedi Sense feat, which increases your defence as you level up, making up for any loss in defence from wearing robes. 585 votes, 84 comments. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* However, if you’re going Dark Side, you’ll have a higher Strength by the end of the game due to Dark Side special robes giving a Strength bonus. You can just play normally with that build and don't require the extra knowledge of playing with 8 int, having to use Valor before dialogues or passing Taris at level 2 or with 8 strength which is awful even when you're used doing it (never saw a point about the level 2 one, always made builds equally and even way more strong going 7/13). A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* With a normal 2-16 saber, and with the Mantle of the Force, the damage becomes 6-42 Energy vs. "I don't trust you. Reason for going LS: the ls mastery bonus for consular, and jedi master (after prestige) is +3 wisdom each, for a total of +6. Sep 26, 2023 · KotOR 2 rewards light side Dexterity-focused builds that they become untouchable with Force Enlightenment and Battle Precognition even without armor and weapon. I didn't think that anything could possibly top my previous LS build but i feel that this one is even better in my The best strength robes and the mastery bonus for guardians are dark side, which means the optimal guardian is dark side. Mar 30, 2022 · Edit: I just realized this build also doesn't take toughness. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Apr 12, 2020 · Here is the one I use for my dark side play through Scout 5/Jedi Consular 15 Attributes (at level 20): Strength 16 (12 base with 4 points added from gear), Dexterity 18 (15 base with 3 points added from gear), Constitution 16, Intelligence 14, Wisdom 14, Charisma 12 Jul 28, 2019 · Dark Side Force Powers are also intensive investements (3 powers per key chain other than Death Field at 2). Overall, your powers will be easier to resist for the end boss, but the dark side items tend to give more STR, meaning your melee abilities can supplement the lost damage from not landing all your force powers on him. More crystals = more buffs. LS has better casting gear than darkside. Here is the one I use for my dark side play through. So, the only new dark side build you can really make is either a mage that nukes enemies Other than that it is the same builds as lightside without the light side spells. Get the best of both worlds making a LS sith. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* I wouldn't necessarily say that light side is better in k1 one though. As a companion I would also bring mission with dual wielding blasters. It is weaker at endgame than a LS build for a few reasons. Even a caster class should wield two to get the best benefits. You will need to pick your Dark Side powers carefully if you took a sarting class 8/Jedi 12 level ratio. Theorycrafting Scout -> Guardian/Consular builds in KotOR reminded me about how hard it is to optimise for Dark Side characters. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old… I just finished KOTOR 1 going Soldier - Counselor - Dark Side. Apr 12, 2020 · Here is the one I use for my dark side play through Scout 5/Jedi Consular 15 Attributes (at level 20): Strength 16 (12 base with 4 points added from gear), Dexterity 18 (15 base with 3 points added from gear), Constitution 16, Intelligence 14, Wisdom 14, Charisma 12 Jul 28, 2019 · Dark Side Force Powers are also intensive investements (3 powers per key chain other than Death Field at 2). In the case of this OP's build, I don't think there's any build that would tear through star forge as easy as this. You'll be very very versatile and capable, able to crowd control as well as one shot most enemies with jump+sneak attack. As you wish a lot of skills, feats, force powers etc. I still managed Dark side mastery by the end of the game - until I reached the Temple Summit. It is a light side build that uses all of the fun dark side powers. For players with access to Yavin IV, Heart of the Guardian is a better crystal for Dark Side players than Mantle of the Force. high strength, medium wis/char and 8-10 all the rest, using force til its gone then dual wielding sabers is probably my most played build. Keep in mind that what is “ULTIMATE” will always be based on subjective preferences and that there will be many different takes on what that means (most dominant, most fun, most canononical, etc). I was inspired to post this by the "Share your most OP build" post from Friday. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* It is a good build, especially for a 2nd playthrough. As for dark side, it boosts damage so much you can one-shot your enemies even with blasters (if it's Mandalorian Disintegrators, 2-16 mastery bonus for dark Guardian/Sith Marauder). However the problem using a consular with a weapon master/marauder is that the consular will benefit much more from stacking wisdom while the wm/marauder benefit from strength for melee damage so it's a combo that the class effectiveness work against each other. Which game? Kotor 1: I heavily recommend a high wisdom, high strength scoundrel 7/guardian 13. Defeat the final boss with the consular as easily as possible. DS consular is probably the best path for saving levels. Double blade best damage using Mantle of Force is 4-38 + 2-12 vs Dark Side for 6-50 (feat setup two weapon fighting/flurry no spec Hello and welcome to Lord Fenton Gaming Plays Star Wars Knights of the Old Republic. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* How do I make a 2/18 Dark Side Consular Vader_the_White 11 years ago #1 I've been wanting to do a 2/18 dark side consular in KOTOR 1,since 2/18 sounds like an absurd amount of fun and possible, as the last time I played a ds consular in KOTOR, I never bumped up my STR or DEX from 10 during level up, so I know I can get through Taris. Jul 2, 2023 · For a light side, dual wielding MC, best crystal combination is: Main Hand: Phond: +1-10 Physical Damage Mantle of the Force Solari: +4 attack, +1-8 Energy Base, +2-12 Energy vs Dark In term of Double blade vs Heavy weapons damage, the double blades will end up dealing more if you focus on strength instead of dexterity, however we want the best strength gear on our main character for this build. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Jun 18, 2022 · At Level 15, players can select a Prestige Class by speaking to Kreia once the Jedi Exile has amassed enough Light Side or Dark Side points. Here are the 3 best Kotor builds. I should warn you, however, that KOTOR 2 has a lot of skill checks. That's kind of a fun challenge on its own. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A tried many ways to build Atton to the best of his capacities. Granted, this is a min/max view, and there are definitely stylistic and RP reasons to go with the classic single blade look or the cool as hell double bladed aesthetic. For items, pick up CNS Strength Enhancer, Dominator Gauntlets, Stabilizer Mask, and if you swap Advanced Jedi Defense for Implant Level 3, there’s an implant that grants +5 to Const, which is a The consular build focuses on area damage (Force Lightning) and buffs with moderate melee capabilities. I've been playing the Kotor games (mostly Kotor 2) since I was a kid and I wanted to compare my lightsaber setup to others. Dark Side with Mantle of the Force is light side damage, just as Drain Life and Death Field inflict dark side damage regardless of user alignment. Dark Side, and 4-30 Energy vs. Until you get it, the Heavy Weapon build will lag considerably behind the dual pistol version (I think Canderous's heavy repeater is the next best done, and it only does 9. In this SWKOTOR build guide, I am going to m A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* 373 votes, 24 comments. Jan 11, 2017 · KOTOR is an excellent game, but not without serious flaws. I just tried it on Malak with a few improvements, and the fight was absolutely trivial. I am your host Lord Fenton. Hey all. Non-Light Side Players: Upari with your choice. Solari is only Restricted to: Light Side without Heart of the Guardian or Mantle of the Force, and its Light Side: +2-12 vs. Jolee for healing and valor makes things a million times easier if you go dark side but it will work with and against anything so long as you have just enough wis/char to make horror work and breach/kill/plague work against malak by the end. Max out HK-47 Force Powers. Our great community, please make a list of everything you know about making strong and fun builds - everything from Blaster pistols to dual-wield Sabers. Now I want to play it all again with the light side, lightsaber focused instead of force focused. Obviously this will work for any difficulty below Impossible as well. Credit to u/Kandel-EH for helping refine the build. This is a guide for my new favorite Dark Side build in SW:KOTOR1. I haven’t played through as a dark side character yet. Apr 20, 2018 · In KOTOR 1 I actually tried to be a dick most of the time but made key Light sided decisions throughout the game (like saving the Wookies on Kashyyyk). You can do everything on Taris as level 2. Attributes (at level 20): Strength 16 (12 base with 4 points added from gear), Dexterity 18 (15 base with 3 points added from gear), Constitution 16, Intelligence 14, Wisdom 14, Charisma 12. It's possible to create an optimal guardian build that kills Malak in two rounds and hits on every normal attack. Else for absolute min-maxed DC, LS Consular/Master and DS Guardian/Marauder for max damage. Primary casters will want Kaiburr and Pontite, again the main character will want to pair their personal crystal with one of the two (Kaiburr if you're dark, Pontite if you're light) if they're a Sep 15, 2022 · With reports that Star Wars: Knights of the Old Republic will be getting a remake developed by Aspyr Media, RPG fans are once again looking back to one of BioWare's most beloved games. However, light side is perfectly viable. This is where it gets dicey as it depends on alginment. I decided I would post a successful DS build. Play as you want, but reme Jun 22, 2010 · Star Wars Knights of the Old Republic (XBox) Optimal Character Build Guide by ZEROGURU /-----\ < - INTRO - > \-----/ Hey guys i am writing this guide to creating your own Star wars: knights of the Mar 13, 2005 · Star Wars: Knights of the Old Republic is (c)2003 BioWare Inc. Imo 7/13 is the best split for scoundrel for sneak attack. There you have it, the best builds for KOTOR II’s classes – now it’s time to check out our Star Wars Knights of the Old Republic II Sep 22, 2013 · Which is fairly important as for example dark side guardian bonus is universal damage boost which applies for every weapon type or fact that LS restricted robes and headgear has +WIS on it, so light side consular >> dark side when it comes to offensive abilities A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Here are my ideas for a LS consular build. If you prefer a kind of Hybrid caster/melee build that can also pass all skill checks fairly easily, then Consular/Marauder both for LS and DS. Mar 21, 2019 · Of course there’s the lame dialog options, feeling like an asshat, etc, etc, but what really gets in the way of a dark side run is feeling like there’s just no way to craft a dark Jedi as powerful as a light Jedi. ztlxb jaf cexnjg cswea hjjf txswvmzo dhqd ciwx zdjize omv