Rimworld trader frequency reddit. was literally going to ask how the slave traders worked.
Rimworld trader frequency reddit. 6K votes, 190 comments.
Rimworld trader frequency reddit Diabolus is a slow mech, you can kite its laser targeter. Unattractive means other prisoners will be insulting them, which only adds to their mood debuffs and makes such violent mental breaks occur more often. pods excluded) 467K subscribers in the RimWorld community. Traders on the comms console aren't there 24/7, occasionally a space trader will come into planet-range and then you'll be able to contact them. You can also pay 700 silver to a friendly faction to send one, or 1100 if you’re not really friendly and don’t wanna pay them to be better friends. I pretty much always have 2 or 3 caravans simultaneously hanging around my base. 3/4 of my pawns are equipped with flak armour… 274 votes, 45 comments. r/RimWorld • Bought RimWorld on sale, I am thoroughly enjoying it. By default it is the area in 7 days of travel from your settlement. 474K subscribers in the RimWorld community. I´ve had tribal bulk goods trader caravan but he also cannot buy it. Some say that roads do affect trader caravans but only if you settle directly on a road, some say you have to be next to a road or on a road, you say it has to be 10 tile-ish within a road, and some say that they don't and that no matter where you settle traders will appear at the same frequency and are controlled purely by storyteller. For example make their be like 200% more raids or something. Reply reply [deleted] So I´ve got 7 hemogen packs for quite a long time. Discussion, screenshots, and links, get all your RimWorld content here! Traders don't sell pure eltex ore, but they do sell eltex gears. Agreed! If you start producing and selling items of a good or above quality you should get known for it and attract buyers e. Ive seen someone else say slavers decrease in frequency as colony size increases, lame if you ask me. If the trader is willing to sell it to you for $90, it's an unfavorable price and will be in red. By silver I mean before buying plasteel or uranium I make sure I get all silver the trader has, so I will only buy them if I'm still overpaying. 16 votes, 24 comments. upvotes · comments r/RimWorld 20 votes, 40 comments. It’s tough to sell slaves and organs without them. If you don't have the silver or don't want to pay the debt, you can ignore it and will reduce the relationship with the trader. 4 to fully utilize trade beacon range with the less Been using them in my latest playthrough and having trouble deciding whether or not they're worth using in future. The trader will send silver in a pod to make up the difference. You can be a trader, a doctor, a peacekeeper, a business man, an explorer, or a mere slave The list goes on, but you've got to stay alive first 474K subscribers in the RimWorld community. Pawns will equip apparel that is allowed even if what they are wearing is brand new if they think the new piece is better, you can disable the piece you need to trade in their assigned outfit or you can force wear what they have on so they can't change it for the new one. Reply reply 91 votes, 63 comments. Discussion, screenshots, and links, get all your RimWorld content here! This is because Rimworld doesn't rigorously simulate an actual economy with supply and demand and needs and wants of traders, etc. Discussion, screenshots, and links, get all your RimWorld content here! Is there a mod that allows me to configure how often which weather comes in? I want to play a map with frequent but not permanent storms… Posted by u/person-at-the-table - 2 votes and 3 comments This is the subreddit for the Elden Ring gaming community. I had an event where donkeys arrived and I don't know how to keep them warm in the coming winter. There is a mod (More Trade Ships)that increases orbital trader frequency (it might also increase standard trader frequency)- pretty handy. Good rooms. I'm on the fourth year of my colony and I still buy or steal high tech armour. Warhammer 40k is a franchise created by Games Workshop, detailing the far future and the grim darkness it holds. Outlanders and ships seem to often have more than a stack of it. Discussion, screenshots, and links, get all your RimWorld content here! Members Online Found out that 1/3 of my wealth came from chinchilla fur vests so I went shopping: Subreddit for Kenshi from Lo-Fi Games, the revolutionary mix of RTS and RPG with a huge dystopian sword-punk world to explore. Type Building – Misc Market Value 111 [Note] Mass 5 kg HP 75 Flammability 50% Path Cost 14 (48%) Beyond that, there's flooring, doors, short bows to trade to weapons traders if you're short on raid drops and have a highly skilled crafter, chair/bed spam in order to get all excellent or even masterwork+. Thousands of ships and stations trade, mine and produce, all realistically simulated. Discussion, screenshots, and links, get all your RimWorld content here! Put them in your storage area. Discussion, screenshots, and links, get all your RimWorld content here! RimWorld colonies can look awesome, awful, impressive, dull, overwhelming, lame, stunning, boring, intriguing, uninteresting, legendary, whatever. This gives you the better workbench (faster research) but also comm console and orbital trade beacons. Discussion, screenshots, and links, get all your RimWorld content here! Members Online For 1. 493K subscribers in the RimWorld community. Most traders are exotic goods traders. So you would need a pawn that has less than social 3 and medical 3, respectively. I wanted to ask if anyone knows of a mod that modifies the frequency of trade caravan. I'm modded (log below), and experiencing a bug and where certain traders are completely blank - on the Comms console it appears to be the exotic goods traders and the anomoly traders, and then I also can't trade with exotic goods caravans - there's just no one with question mark above their heads. The weapons sell though, and you can get a surprising amount of silver from a pile of 500 of them. 50, gold, weapons, techprint, whatever it is, it's at $0. Jun 14, 2020 · If you want to increase the frequency in an existing game, you will need mods (do note the risks of adding mods to an existing save), but I'd advocate using the scenario editor to set up an orbital trader event every X days. 0? It feels like it. You can't call orbital traders. g. However, please be aware that any mod which directly interacts with base game trader stocks may conflict with "Better Orbital Traders" and result in unintended behavior or unbalanced gameplay. . I really want to start trading frequently but those other rewards are to good. 7K votes, 69 comments. Save materials and don't do square corners, they're a waste. 5, with the crawling mechanic, do I now need to fully mcnugget my prisoner? There are 2 mods on the steam workshop called "Trader stock multiplier" and "Adjustable more trade ships" and these two are imo better working than other more tradeships mods. I had, I think, one exotic goods trader after I was well established and actually had something to trade. Make good food and clothes. Started by Wheatley, June 21, 2017, 02:52:41 PM but does difficulty affect trader frequency or 1 thing to do is make sure your orbital trade thingy is always 100% powered. Frequency - In the begining all the traders will visit your colony once a year (more or less) and through trading and improvement of the relationship the frequency of visits will increase. • Modify the amount of other items in stock for any trader category. You can only sell goods to orbital traders if they're near an orbital trade beacon. You can also edit some file settings, but I find the mod to solve all my trading needs. 445K subscribers in the RimWorld community. You might end up getting scammed if you ignore the stickied safety guide and the AutoModerator warnings sent to your inbox. Thus, if one has too much trade price improvement, there will come a time when it causes more harm than good and especially because the trade price improvement (TPI) works both ways. Raider clothing I actually usually just leave with them or toss in the incinerator. I the previous 400hr I felt like I saw slave traders a lot more commonly. Elden Ring is an action RPG which takes place in the Lands Between, sometime after the Shattering of the titular Elden Ring. Talk to them and you'll have a selection of 2-4 that you can choose one of. In chess, if you lose two pawns, you lose the game, unless you opponent blunders even worse than you. The main attraction of 40k is the miniatures, but there are also many video games, board games, books, ect. Mods Steampunk trader Rimfactory revived Dismiss trader More max memes Trading UI To maximize chance of inspired creativity (typically the most valuable inspiration), you can try to avoid inspired trade / recruitment and inspired surgery. Outside trade beacons are hostile drop pod magnets. Passing ships will buy your stuff, and drop resources from orbit, which means trade suddenly becomes hugely easier. Discussion, screenshots, and links, get all your RimWorld content here! You build nice facilities for them to use. Silver within range of a trade beacon will appear in the trade UI. I feel like this patch may take longer to complete as the launcher has been in development for about 2 weeks now. One reasonable sized plasteel vein can net you from 4-10k plasteel on it's own Don't get me wrong I find caravans annoying and the issue doesn't seem to affect orbital traders. 470K subscribers in the RimWorld community. 497K subscribers in the RimWorld community. Hello /RimWorld I have around 500 hours in (100 recently) and I've only gotten 2 chances to buy slaves off a trader in those recent 100hrs. I build silo's to the exact range of a beacon. 10 votes, 10 comments. You can be a trader, a doctor, a peacekeeper, a business man, an explorer, or a mere slave The list goes on, but you've got to stay alive first Every trade caravan will have one member with the exclamation mark above them. As you can see, the trade UI is indicating you have zero silver. You have Royalty, so you can just drop pod your traders out to the settlements and use farskip to return home instantly (though bear in mind farskip doesn't work on overburdened caravans, so you can't cheat that way). (Aside from mechanoide, Piraten and 1low Tech Nation) Atleast Allies will randomly send Help Sometimes and send more Trading groups. Discussion, screenshots, and links, get all your RimWorld content here! Who knoooows. Reddit's late announcement of the details API changes, the comically little time provided for developers to adjust to those changes and the handling of the matter afterwards (including the outright libel against the Apollo developer) has been very The frequency of orbital traders is usually enough to part with any materials of mass quantity. In my current game I wasn't sure if my comms station worked at all, for 2 years, then I had two traders within 3 days, then another in the next season. That's unacceptable in rimworld. Subreddit for Kenshi from Lo-Fi Games, the revolutionary mix of RTS and RPG with a huge dystopian sword-punk world to explore. Users may trade their surplus games for money or for other games as long as they follow the rules of this subreddit. Jan 10, 2024 · To answer the question, no traders overall do not become any less frequent over time. I'm curious about mods that aid in the number of ships, but more specifically the type of ships, I have the Most of VE Installed and I usually run Igor // Perry // Cassandra, but none of them reduce Traders or anything, if anything Perry would raise the amount of events going Settlements restock every thirty days. They have a relatively limited selection of goods to purchase and sell. 448K subscribers in the RimWorld community. If the trader is willing to sell it to you for $30 , it's a favorable price and will be in green (probably green? working off memory here). Usually a few extra days worth of pemmican than I strictly need, a dozen meds, couple of go-juice each, a pocket sniper, three pawns and several hundred kilos of yayo is how I'll conduct trade deals. With orbital traders, you can only trade items that are within the range of the beacon. You wait until they show up. Somewhat here and there, I get combat and bulk goods traders. The traders also don't seem to have any items (assuming they're on the missing animals?) and when I do buy something it just "disappears" and never shows up on the ground. Dec 12, 2024 · Required for orbital trading. Jan 5, 2025 · Colonies can trade with other factions by using caravans and orbital trade ships via a comms console and orbital trade beacon. One friendly faction and one hostile faction. Posted by u/Taylor7500 - 2 votes and 5 comments I have WAY too many trade caravans. Haulers, constructoids, agri hands and all low level mechs are really good melee blocker units and are unaffected by fire that diabolus spews once locked into melee. Reply Subreddit for Kenshi from Lo-Fi Games, the revolutionary mix of RTS and RPG with a huge dystopian sword-punk world to explore. Discussion, screenshots, and links, get all your RimWorld content here! I got offered +48 good will or a revival syrum and plasteel. Discussion, screenshots, and links, get all your RimWorld content here! I know there's a thousand Trader Caravan/Ship Mods, I have most of them subscribed, mostly the Traders have Silver mod. I use them both and no complaints so far. Discussion, screenshots, and links, get all your RimWorld content here! But i think you can reduce abit of the frequency by Beeing Allied with everyone. Greetings, colonists! It's time once more for the yearly RimWorld Hot Potato Charity Event, run by Halcyon Frequency! For those new to the event: Every year, a group of 35 streamers and content creators run a single colony, passing it from person to person, keeping it going as long as possible. Discussion, screenshots, and links, get all your RimWorld content here! exotic and bulk good traders carry them, exotic sometimes more often than the bulk goods traders. Install a comms console and trade beacon early to have more trade opportunities. The closest it comes is factions having lists of goods they won't buy and modifying prices based on quality and durability. was literally going to ask how the slave traders worked. Any suggestions? Playing entirely Vanilla with no DLC 14 votes, 22 comments. The location of the factions in the World Map is a good predictor for the direction from which the raids will appear in your local map (sappers and transp. Trading price is based off of the health and Social skill of the pawn you used to talk to the trader, so trading does improve social. It will force events to happen, which can range from raids to eltex meteors. i always use stone doors for my colonist entrance/exit points, but use the faster wooden doors inside the base proper. Trade beacons do not need to be completely outside. But I do want to create an island fortress-***** later on and I'm gonna need a lot of customers. Around every 30 mins or so 1-2 colonists catch a disease and they take a very long time to recover considering that I've completely ran out of medicine and cannot get any. 4 door's, one at each compass point. Nothing you can do in-game will influence the frequency of traders. It does increase the tension towards the midgame, but towards the end, when you're done building and the raids become a chore, waiting for a random spawn of an industrial trader to get your last shipment of Plasteel to build your space ship isn't particularly fun. I had to deal with more alphabeavers than anything, so I had plenty of meat - but no good weapons. 24 votes, 11 comments. You can survive on traded components, but you won't be able to spam armour or auto-doors. With partly covered beacons they drop it into your lawn. You will get a notice when traders are in range. Set up shop zones for them to shop at. But yea, the whole "this planet has pirates with ground-to-air artillery" part would be a big of a tip-off to stop trade there to the ships so maybe combine it with some other mod that adds massively increase trade ship frequency and it only reduces a bit when you fire the shipkiller. The issue was I couldn't get any traders to buy better weapons. Personally I have it set to a caravan every 15 days and an orbital trader every 7 days. Wait. My goal is to have a story teller with very frequent events but also a lot of raids. 69 votes, 57 comments. stone doors are slower than wooden doors, but have a lot more hitpoints. If it ever goes unpowered, check by calling to make sure traders arent there and you just didnt know because no notification if off when they arrive. I've also tried to bring over 200 silver to the altair room, even with a trading beacon and stockpile zone inside, but nothing worked. Orbital traders are big and clever: Next goal is get to microelectronics. 463K subscribers in the RimWorld community. true. People have had worse luck with trade ships. Is there a way to trade, for example, 1000 out of 4000 items (my corn harvest got out of hand) without breaking my mouse and patience from clickspam? I'm pretty sure I've tried all the common modifiers at this point, and google is only giving me mods that change trader frequency. From what I've read, you can increase the frequency of traders by moving things out of the stockpiles covered by your orbital beacons. Base Stats. This might be because I've installed Forgotten Realms, and so I have like 25 factions, the majority of which are at least neutral. Archived post. Also, there's More quests that just increases the frequency of quests. It may be a good idea to have decoy beacons some distance away from your base. they will generally ignore doors unless they see you going through it. 1. So you make a small mistak, lose a couple of pawns and that's it, game over, you might as well start over. You could still buy from the trader as long as you have goods to sell that are worth more. They stopped sending raids. Posted by u/RikimaruLDR - 134 votes and 55 comments Put your cheap 10 silver beds in a barrack together, create some bigger private rooms and make them as beautiful as possible and you can charge up to 100 and more silver per night. Shock lances are good (plus, you get the target´ s gear). ♥♥♥♥♥♥♥♥♥ I'm glad to have that answer. One reasonable sized plasteel vein can net you from 4-10k plasteel on it's own One idea I would love would be a kind of postive seige event where someone set up a trading post, which would draw other traders to it. 496K subscribers in the RimWorld community. Discussion, screenshots, and links, get all your RimWorld content here!. Regardless, is there a way (mod or otherwise) to adjust the frequency of trade caravans showing up? For some reason traders suddenly show up separate from their caravan animals, with the animals just staying near the edge of the map and eventually leaving without the group. 1 year in, 3 years in doesn't matter - this is my situation with traders. Other than that, I don't know. The best way to use them is to buy stuff you need from them, and sell stuff you don't need to them :) (Once in a while you'll get a blue notification that a trader ship is passing by, and you'll have a few hours to trade with him if you want. Then trade calculation will happen based on the following modifiers: Amount of traders per year: Amount of non-hostile settlements in effective trade range. Changing things too much will imbalance your game and you will find it boring and unfulfilling, but small tweaks can make it more enjoyable. This is an automatic response based on some of the keywords in your title. I think that should keep you going for a while. If this post is a request for mods to enhance your RimWorld experience, please consider checking out the modding FAQ for a list of often recommended mods. Can be placed indoors. If you have a nice hi-res image of a RimWorld colony that you'd like to share with the Rim, feel free to post in on the Rimworld gallery and link to it from here! No. I use both, constantly request Subreddit for Kenshi from Lo-Fi Games, the revolutionary mix of RTS and RPG with a huge dystopian sword-punk world to explore. @lordberric, get the Bend Probability psycast from Harmonist tree. 14 votes, 13 comments. Even though they have a worth of 5 bucks a pack I´ve had bulk goods trade from orbit and he nor the exotic goods trader isn´t willing to buy it. Mar 12, 2023 · The key concept is “effective trade range” - the area around your settlement that will be used for the simulation. Reply reply Edit 2: orbital traders were disabled on my playthrough for somehow while I was editing my scenario Edit 3: solution on how to solve if you have the same problem in the comments Archived post. • Adjust the amount of silver in stock for any trader category. There are Tons of other Events, a lot of entities attacking or Just wandering in my area, It seems Like the Anomaly Events triggering every day, Sometimes even twice, reduce the probabiltiy of "old" Events including Jun 21, 2017 · RimWorld; General Discussion; Trader frequency; Trader frequency. First adds textile traders, among others, and second increase the frequency of traders. I find caravaning to be too much trouble, though 1. Secondly, can anyone recommend a mod that would increase all traders, not just the trade ships. You can find trader with 10k+ silver to trade. So there's two types of trading, the first is when X group comes to your base. LPT: If you want more security with one extra pop-up regarding transfering or trading a regular/normal Pokémon, briefly make it your buddy. if you got a colonist churning out well built guns or nice artwork then you build Don't get me wrong I find caravans annoying and the issue doesn't seem to affect orbital traders. I made friends with 2 factions. Now I just get unending hordes of mechnoids. Just dig into the mod options for the frequency and how much stock you want them to have. • Change the departure time of caravans, visitors and orbital traders. So which trader (if any) is willing to buy it? since it isn´t on the wiki. Otherwise, trade ships are rare as flying dicks. I remember that there was one that allowed you to choose how… You don't need to mod the game files, you can just edit the starting scenario and force a caravan incident to repeat every X number of days. Discussion, screenshots, and links, get all your RimWorld content here! Posted by u/chaos_craig - 5 votes and 9 comments exotic and bulk good traders carry them, exotic sometimes more often than the bulk goods traders. Your faction points determine the frequency of getting a raid from them though. Lots of stuff. 227 votes, 41 comments. 6K votes, 190 comments. • Change restock frequency of settlements. Posted by u/Original_Cable_3989 - 6 votes and 8 comments damn, people give some contradicting opinions. For those not familiar, Rim War adds dynamic behaviour on the world map, so raids and trading caravans aren't just random events but units which you can see moving about on the world map, and factions build new settlements and conquer one another's territories - https There should be an option for quest frequency in the custom storyteller settings. you can drop pod goods along with a trader and a farskipper to any friendly settlement within 60 tiles, do your trading, then skip back instantly that should offload a few trade goods, and you can repeat this every 30 days Does anyone know if the frequency of traders visiting got decreased in 1. For now, this could be explained through various ways including "only storyteller RNG", but even that has two possibilities: storyteller lists each faction trader independently as a positive outcome or alternatively "caravan trader" is a positive outcome and it picks from a pool instead. In my current play through of Update 13 the frequency of catching a disease is astronomically higher then it was in A12. It artificially decreases your wealth so the game thinks you need more traders. that are all connected in the 40k universe. They're not overly frequent, but with patience they'll come to you. Lastly If the trader still can't afford my trash, clothing, and drugs, start removing things from sell list in reverse order (drugs, clothing, trash). And my raids were minimal. This comment has been edited in support of the protests against the upcoming Reddit API changes. The official community of V Rising on Reddit! Gather a clan of allies online or play the part of the lone wolf as you explore vast worlds of dark horrors and, worse: the deadly sunlight in this open-world vampire survivor RPG developed by Stunlock Studios. Now there are nearly No trade Events, in my second try i Had Just ohne Trader after a few days and then nothing until i died. You must focus the adds that comes with it. Discussion, screenshots, and links, get all your RimWorld content here! Discussion, screenshots, and links, get all your RimWorld content here! My most optimal storage layout in 1. I’ve played 2000 hours and have noticed… You can edit frequency of raids in Rimworld / Mods / Core / Defs / DifficultyDefs You can't edit trader frequency, but you can force spawn a trader in debug menu whenever you want (which you may or may not interpret as cheating but it's the only way to increase the availability of traders) So in all my games whether early, mid or late. Doesn't affect frequency. 3 weeks of development, 3 weeks of bugfixing. When an orbital trader alert shows up, run to the Comms Console. My feeling is that raid frequency is more a function of: the Storyteller in charge and the number of prisoners you have from a given faction (smth like rescuing raids). Most updates are roughly 6 weeks apart. 450K subscribers in the RimWorld community. If you've built the Comms Console, you'll get an alert when their orbit takes them overhead. Discussion, screenshots, and links, get all your RimWorld content here! If you are ok with modding I suggest using "Let's Trade" and "More Trade Ships" mods. This is a rare event. And in trader options I bump up trader frequency and silver amount to 150%. Jan 10, 2024 · Pirate/slave traders are removed from the pool above around 7 pop, this doesn't affect the overall frequency of traders, but I feel I should mention it since it is the one thing about traders that does change during the game. Hey ! Everything is in the title, for all traders, everything is priced at $0. The waiting game is the less enjoyable part of Rimworld. For example in normal difficulty: Your selling price will be exactly half of the other factions' buying price due to a constant 0. However, it's expensive to buy it so it's better to either chop up the mechanoids for it or get deep drilling and find a plasteel vein. 466K subscribers in the RimWorld community. Posted by u/Strict_Regular_3101 - 1 vote and 3 comments 3. 0 addresses that somewhat. Components on the other hand aren't normally sold in enough quantities. Tip: You can place an orbital trade beacon outside, and anything you buy will land next to it. You could settle on an isolated island and still get regular raiders and traders. You can be a trader, a doctor, a peacekeeper, a business man, an explorer, or a mere slave The list goes on, but you've got to stay alive first Say the base price is $50. I haven't tested 1. That's the actual fair skill based game that you should play for sportsmanship, instead of rimworld. Tradeable commodities can include prisoners and slaves, animals, furniture, gear, resources, food, drugs, works of art, and much more, running almost the entire spectrum of items in RimWorld, depending on the exact trader, what they have in stock to offer and what they Once trading is up and running steel is easy to buy in bulk. Insanity lances makes fellow raiders down that person for you. You can be a trader, a doctor, a peacekeeper, a business man, an explorer, or a mere slave The list goes on, but you've got to stay alive first Neolithic people on their way to Salem-like era :-) Btw I recommend the mod adding apparels from early british colonies era Jul 25, 2023 · "Better Orbital Traders" is designed to be a lightweight and highly compatible mod, and compatibility is built-in for some of RimWorld's most popular mods. This is an issue because bulk goods traders are the most important way to offload and sell stuff for silver and things you need. If anyone had the same/a similar bug before, please tell me what mod did it and/or how you fixed it. Choose to be a thief, a bandit, a rebel, a warlord or a mercenary. 5 selling price multiplier. even then they might bash it a couple of times and then move on. Usually, I leave them out to Posted by u/SICHKLA - 5 votes and 17 comments Isn't there a way to increase the ritual quality? I get that I need at least 200 silver near a trading beacon, but I literally have 3110 near two of them and the trading fair somehow refuses to take the silver. In this universe, you can grow from being the lone pilot of a fighter ship, to managing a vast empire, commanding your fleets and designing colossal space stations. For Casandra and Phoebe the trader arrival incidents, caravan and orbital, are on their own isolated schedules that remain fixed for the entire duration of the game. Hi all, just wondering if anyone has noticed a correlation between sending caravans and spawning traders. both have 30% chance to inflict brain damage (burn scar) and set the raider on fire. Slave trading is also Caravanning is tough and I won't trade route until I have drop-pods for emergency support, but I am massively risk averse when I'm leaving my colony. Discussion, screenshots, and links, get all your RimWorld content here! 10 votes, 41 comments. A group of 4-6 visitors that stay for a few days may wind up spending 2000+ silver, buying up food, clothes, drugs. 0 unstable myself. Jun 2, 2024 · • How frequently caravans, orbital traders or visitors will arrive at the colony. Raids and traders are the result of your storyteller’s balance of ‘bad’ and ‘good’ events. It shouldn’t be too hard to implement (from what I know) since there already are things like disease frequency. You can be a trader, a doctor, a peacekeeper, a business man, an explorer, or a mere slave The list goes on, but you've got to stay alive first Discussion, screenshots, and links, get all your RimWorld content here! Aggressive increases their frequency of prison break attempts, as well as double the risk that any mental break they have is going berserk or throw a tantrum and destroying prison furniture. 50. So what exactly controls the frequency and size of caravans? I have a lot of mods. You'll get a blue envelope notifying you of a trader in orbit. There is a mod that increases the frequency of mod caravan in my rimworld to a ridiculous extent to the point there are like 7 different trading caravans in my base, anyone knows what mod is doing this or how can I decrease the frequency. You can set up the scenario editor to send a trade caravan as frequently as you want, but know that weather conditions may prevent them from coming. Save before you talk, and if you don't like the selections, reload and try again. hdqtw lexvp hnw kws rurg jrzijx abqpevr xeia djrn xxzut