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Skyrim legendary difficulty build reddit Honestly I find the vanilla difficulty settings are all a bit lacking personally, expert and below are too easy except for some boss-tier enemies, master and above just make everything into a tedious damage sponge. Fast forward again, that character is now past lvl80, still Legendary difficulty, but I've now limited the character to wearing clothes and wielding iron weapons. is designed. This is the main reason I don't play on Legendary difficulty, unitil later on at least, when you have better gear that one hit kills the all manner of life in Skyrim. The Enchanted Warrior/Tank is the build I use when one-lifing on Legendary. Until you slow down and play the game properly. For more character development oriented power-levelling strategies, be sure to Exactly. So just stay at the edge of your melee range and you'll outrange them. Ah yes, legendary difficulty, where a normal town guard can face tank a dragon within melee range for 5 minutes straight, while you the Dragonborn get oneshot by a silly killcam. I'm a level 52 Legendary playthrough Nord female, and trust me, this build can be a whole lot more fun when it's played the right way. Legendary Difficulty I would like to start a discussion about Legendary difficulty, the builds we use to tackle it and questions about Build paths and if they are or hot to make them relevant in legendary difficulty. So as the difficulty increases, you do less damage per attack and hostiles do more. Alchemy is the building blocks of your build from the very start of the game. Not a good idea on legendary though. I don’t think it’s a fun challenge, it’s just a slog to fight anyone. One of the people below mentioned Majorslackattack who is a YouTuber who does a bunch of walkthroughs of Skyrim on Legendary difficulty using different builds and he goes in depth into strategies and tips you could use if you’re interested. Especially because taking hits of any kind on legendary can be lethal. My advice, turn down difficulty to expert or less. Survival Mode on the other hand, I quite enjoy. The only thing the difficulty slider affects is Legendary difficulty still sucks even with high skills and good gear. My game is heavily modded; the last time I played vanilla Skyrim was in 2012, so I don't remember how much damage you take on vanilla Skyrim difficulty. It works fine and is even doable on legendary with patience. Levelling magic skills on legendary is relatively quicker compared to quest progress, because fights take longer. Someone armed to the teeth with iron and steel is going to have it way better early than any other build. I'm looking for a fun build that suits all the faction playstyles. So, to whatever limited extent min-maxing Skyrim is fun, these are the main choices of my play-through plan… Note: this plan and intended guide doesn’t focus on perk distribution, which playstyle is used to go inflict pain upon the world, or how to work the best smithing, enchanting, alchemy and perk synergies. I find the combat in Skyrim boring so I don’t like dragging it out. Favorite role by far. Reply reply I'm currently doing a similar build: dunmer, survival mode, master difficulty, with sneaking up behind enemies for the 30x dagger sneak attack bonus as my main combat tactic. I built a paladin. The difficulty level in Skyrim doesn't change core game mechanics or enemy abilities, all it does is apply multipliers to player damage taken and NPC damage taken. I love crafting. And making every enemy a brick wall that you are trying to smash Legendary Skyrim is hard because everything hits like a truck and has a million HP. Just have to be very patient and methodical. 0 damage. pure mage, stealth archer, 2-handed tank etc. It's orthogonal to it. As have a few others done and posted their success on Reddit, I'm starting my process of completing (only) the main questline as the canon male Nord Dragonborn, as depicted in the trailers. Just started, everything is hell hard, i already have nice armor but i still get alot of damage from bandits, i'm just level 4 but i have put 3 points one handed and one in heavy armor? dunno. Restoration loop. For this reason followers and conjures can carry you on legendary difficulty. At legendary difficulty I find myself having to rush towards 100 enchanting and smithing. It’s tough, and you’ll get destroyed in 2 hits by most enemies other than wolves or base bandits so you’ll basically need a follower to help tank shots. I'm not a fan of either so I ended up reducing the difficulty. This is the build in my mind: Rules: legendary difficulty, no followers, no smithing, no enchanting, no alchemy, no purchasing (unless required by quest but strictly no carriages and no skill training), no stealing. I am familiar with the mechanics and changes to the amount of damaged dealt by the player and the amount of damage taken, ie player does . I've done that several times for both playstyles (both before and after they introduced Legendary difficulty), and there is no contest that weapons in SKyrim are absurdely overpowered compared to Destruction magic. Block is a great skill so if you want something that’s not an archer then do a shield build. Fortify Two-Handed enchants on gloves, boots, ring and necklace, with the extra effect on jewelry being Resist Magic. Except for a stealth build, because Skyrims stealth mechanics make them broken. A sub-reddit started to address the lack of builds for Skyrim. Healing is also a big part of my playstyle right now as the enemies do so much damage and decided the Respite perk in the Restoration tree will feed my need for power attacks. Some will be slow to start but you will be a god before you know it, depending on what build you go with. Oh trust me, I personally can't be fucked running around a few bandits for 20 minutes, dodging arrows so they won't insta-kill me just for immersion. And in your previous comment you said this: Three: the crafting skills make legendary easy. 8-Thief first since you'll be levelling up speech. 6. You can usually even get thru the hard parts one way or another. I haven't enjoyed playing Skyrim until I stumbled upon this play style; it's so simple, yet so effective. but without being too difficult. I suppose the skill thing makes sense but you wouldn't be able to do this at level 20, legendary dragons are extremely rare before level 78. I prefer to play at Adept and manage the difficulty in other ways. I been playing a staff/sword build but not being a fan and I wanna switch. I stock up on potions when I can hit nothing really works besides letting Lydia take the blows while I kill them with arrows or magic from afar. Amazing damage would be applying a Weakness to Fire/Frost/Shock/Magic poison. Fire Storm is not really that effective on legendary I find, enemies take too many hits. I'm not going as far as avoiding avoiding leveling certain skill trees but I am specifically not putting any perks into archery in order to lean into melee sneak attacks. First off, as someone who has easily poured 3000+ hours into Legendary difficulty, there is no one build. legendary mode extends the amount of time i can spend the game having long fights and creating convoluted solutions, plus i usually have to be Id just use all 3. Focus entirely on leveling combat until enemies are maxed level 2. I know i could beat them down with dagger but i want something else too. legendary is hard for a 2 hand-build, so I need builds to beat the game on the hardest difficulty if possible, find a video for the build like ESO (I'm looking at the tank build) or fudgemuppet or something Legendary is impossible unless you're doing a conjuration build or use followers. 3: Past lvl 81 Perks. In vanilla Skyrim it depends on your character build really. I'm thinking of putting all of my points into magic since on lower difficulties, mages can get 1 or 2 shot easily, so putting points into health, especially with no armor, is pretty much a My last few Skyrim playthroughs have been on legendary difficulty and used two-handed weapons as my main way of dealing damage. g. Goal is to defeat a legendary dragon 1v1. For anything else surprisingly, stealth archer is not the best way to go, simply because you cant do enough damage early on and staying so far away from the fight will leave your armor skill lacking, so by the time you get to higher-level enemies, you wont be able to grind up armor because theyll kill you in like 3 hits. Looking to try something different to mix things up and I was thinking of doing a Wabbajack build on legendary difficulty. Hi there, I'm planning to do a pure mage on legendary difficulty, but I cannot express with words how magic doesn't work well with high level enemies, especially on legendary. I'm using only visual mods while playing on PS5, Anniversary edition. Assassins blade (sneak skill tree) will let you do 15 times the damege on a sneak attack with a dagger and if you use the shrouded hand wraps you will do 30 times the damage which will make a 5 dmg dagger do 150 dmg. Want to reach each cap as much as possible and i dont use alchemy and any schools of magic. Expert or Master feels like a good balance to me, depending on what class I play as. com Jul 4, 2021 · To challenge my ham-handed console skills, I wanted to play on Legendary Difficulty, but also plan out a well-oiled Character Build. It wasn't very useful as a real difficulty setting and I think that's why it was a slider, because it was more of an adjustment tool. Followers are fantastic at dealing with Legendary difficulty - and any difficulty setting for that matter. The settings only change the damage multiplier so for example on master difficulty you do 0. Thinking of doing Master or Legendary but I'm not sure… I'm on my next playthrough of Skyrim on and its my first time playing Legendary difficulty. For anything else Sorry to break this to you but you can't practice close combat on Legendary Difficulty. At Novice difficulty, you take half damage but all NPCs take 2x damage, at Adept it's 1x for both and at Legendary you take 3x as much damage while NPCs only take 1/4x the damage. Our goal is to create the world of Tamriel and expand the borders of the game itself by bringing players to lands both new and old. I play Skyrim for the character building and roll playing, not the combat. Alchemy helps too. I always thought a (relatively) pure melee was impossible on Legendary. I just reached level 60 on my Nintendo switch file with my Legendary difficulty alchemist/knight build. Is it viable for legendary diffculty. I then switch to my firebolt spell and shoot my spells from afar while my team of followers/conjures do most of the work. . 1 handed, restoration: best overall, fast, gives a way to heal while fighting easily. I hope these tips help!! So, I've played most conventional Skyrim builds under the sun. I personally just don't find that all that fun, being borderline forced into one of two playstyles for the hardest difficulty is not fun in the slightest. "Stealth Archery" is one of the strongest play styles there is. The Beyond Skyrim Project is a large scale, multi-team mod for The Elder Scrolls V: Skyrim. I was actually shocked at how easy the build was from start to finish and I think it may be THE best build for Legendary difficulty. Thus, I set out to find a way to be able to play Skyrim dynamically (multi-build) and in a way that doesn't interrupt gameplay (low exploits) and makes it possible to survive the Legendary difficulty. • Followers are almost a must. For anything else Usually start on master and switch to legendary, because I like to play kinda minmax-y, long, grindy and efficient builds, max out smithing and enchanting, and be strong as possible without using exploits, the characters always end up pretty overpowered even on legendary with difficulty mods, and if you play those builds on lower difficulty, it's like having godmode on the entire time. And i just had a really bad time. What i mean by that is i need something to kill dragons, bosses etc. So I found the best way to keep the difficulty balanced is to start the game on a lower difficulty, like apprentice. I will play 1hand n shield style, should i use sword/axe/mace. Currently my main difficulty-editing mods are Wildcat, Dragon War, Morroloot Ultimate, and Synthesis's True Unleveled Skyrim patcher. When my heavily modded Skyrim is set to Legendary, I basically just get one-shotted most of the time, so it's basically unplayable. Get the first part of unrelenting force asap as its stagger is super useful. But it‘s pretty though from the start. This includes your followers, thus at legendary, your followers are WAY stronger than you. Combat is something I have to do in order to get the rewards I need. ) for legendary difficulty. Jan 13, 2018 · The key to good enough damage and protection to make legendary fun is high enchant and smithing. But, I heard that it was very difficult for a few playstyles to exist in legendary because of how useless they are at dealing damage at some points if you aren't using mods. Skyrim's crafting skills are pretty overpowered, playing on Legendary helps compensate. This has been a very enjoyable way of playing on legendary for me, especially with survival mode enabled. 1:What to look forward to. If you're going pure warrior with no conjuration and one follower in legendary, it's gonna be a helluva time. Thanks in advance for any responses :) This is difficult in expert, not to mention the highest difficulty. Expert and Master, maybe, but not Legendary. In this way it is not at all similar to Fallout 4's survival mode. 25x their normal damage, and enemies do 3x. I started at the College of Winterhold and already died some times in Saarthal. With this build you can make a set of 4 pieces of Fortify Alchemy apparel (head, hands, necklace and ring) with each piece providing a 25% increase. For anything else Yeah I don't play on legendary, but I really enjoyed watching the builds and getting ideas about smart things to combine. At the higher difficulties, NPCs take less damage, and deal more. You’ll have a much better time experiencing normal progression. But I digress Survival Mode does not interfere with game difficulty. I need a bit of guidance on making my Rogue character better in both role play and gameplay. I'm level 38 right now and I've gotten all of the achievements except to hit level, 50 have 100,000 gold, and kill a legendary dragon at level 78 Altmer is another good choice. You don’t get better loot dropping, the ai or their tactics don’t get any better. I've spent a vast majority of my time leveling professions to get enchanting up so I can cast spells with 0 mana cost. I do recoment making it part of your build though. Do those three things and you will be fine with any build you want. If you build into alteration you can get an extra +30 MR as well. Skyrim legendary is relatively easy. Ya, the biggest annoyance is the lack of stamina regen in daylight. Crucial for legendary. 1. I had a Legendary difficulty Frost mage character that brought down legendary dragons that breathed/resisted frost, with 2 crossbow bolts (Weakness to Magic, Weakness to Frost), and a Fortify Destruction potion. I play legendary from the start as I don't like scaling difficulty later when my character is already strong. This is what helped me at least. Magic stacks with each element. This was my first play style for Legendary difficulty. Can upgrade to block magical damage as well as physical. Final Stats; level 12 Magicka 210 | Health 100 | Stamina 100 Perks The big difficulty in Legendary fights will often be the length of the fight, as enemies have high health. So if you knew how to avoid hits and land hits on any other difficulty, legendary would be the same, only…longer. I only play skyrim with mods and I think I already experiencied most of the magic mods, like Apocalypse - Magic of Skyrim, Arcanum - A New Age Of Magic, Colorful Magic Warrior conjurer build for legendary difficulty (vanilla) Played the game for hundreds of hours with my Stealth archer back in the day but now I wanna try something new like a conjurer warrior and i had a few questions. At the beginning of the game it's just such a drag. No amount of understanding areas and enemies is gonna change that. I am admitedly overpowered in certain areas - - but it has meant that i can crank up the difficulty and the game is still enough of a challenge to keep me obsessively occupied. Point is, if you're putting it on Legendary and then asking for how to make it easier, then you shouldn't be playing on Legendary. To clarify, my character is a Dark Elf who turned to crime by joining the Thieves Guild and later on started killing for the Dark Brotherhood (Assassin/Thief hybrid). This build was severely OP for Legendary. This includes conjured followers like zombies and atronachs. It takes too long to kill enemies. So far I've played sneak and combat archer in legendary, as well as a sneak dagger assassin and sword and board build. Ever since I got Skyrim on pc I have made my own difficulty setting with mods. But at least survival mode can be fun, provided to don't go with an overpowered build. Two handers probably one of the easier builds for legendary. 25 damage and take 3. I’ve legendaried my alchemy ability once already and it took no time at all to boost it back up. (Hopefully) Although I see were your coming from. I'm not that good at combat anyway. My favorite build is probably my current one, having maxed out Sneak and overpowered armor is so fun, and i’ve never had more fun stealing from people in games. Destruction makes legendary look like a complete joke by level 40. I am a big fan of builds and I intend to be posting some of my own as well as builds I have found. Challenge runs from level 1, and when you want to completely max out a build and make it as strong as possible, in which case master doesn't really cut it. For anything else I will disagree that Legendary Difficulty makes the game more challenging. Except destruction. No mods, only Skyrim Anniversary Edition - PC. And I can one- or two- shot most enemies. Agree with most answers. What I mean is a heavy armor based build doesn't look right doing TG or DB, and it kind of ruins the immersion and fun for me. I had a similar issue with Fallout 4. I am currently re-playing Skyrim and decided to make a Legendary Playthrough with a mage ( because I have some mods with bew spells). Whereas the Legendary difficulty is far too easy at higher character levels. Stick with lower difficulties until they become too easy, then increase. Ok let’s try this. The Altmer is the tallest race in Skyrim which means they will have the fastest movement speed making kiting enemies that much easier. I really like the "pure Nord" "pure Orc" etc. I wouldn't suggest it, considering I've had to go semi-stealth archer with my "pure" mage build so far just because you run out of mana then die because you have no armour or health and you can't sprint away from enemies when they are faster than you and you have no stamina Unfortunately Legendary difficulty it's nothing but artificial difficulty since you hit like a wet noodle and enemies have a WAY larger health pool and hit 4 times harder, obviously there are ways to make this difficulty a joke (especially in the late game) but it doesn't bring anything new to the table. 5 damage and take 2. If your "Legit" excludes stealth builds, then maybe it'll work. Exactly. 100 Day Challenge (Survival/Legendary Difficulty) Inspired by the SpiffingBrit's take on this challenge, I was inspired to give it a go and it has been incredibly difficult getting started. If you're skill is capable of peerless equivalent enchants, its 160% more damage on top of what your Smithing can do. I don't use mods at all. Even using all this tools the game gives you, legendary can still hand a beating to you. It was the same combat, but it took much longer to kill anyone. Inspired perhaps by StraightUpIrish, I've been considering doing a run on legendary difficulty. Might kick it back up though once my build is online. It provides money, potential poison use, foetify smithing and enchanting potions. So basically I could only use what I found in loot or what I earned from quest rewards Build: Breton stealth archer + conjuration Legendary difficulty (and custom difficulties harder than Legendary) is fun because you need to do timing with block,shouts,restoration, power attacks, choosing right target in the group of mods, etc. Then go to Adept at level 15 Then go to Expert at level 30 The simplest way to get a dog at Legendary difficulty is to pay 500 septims at the stables outside Markarth. I just wanted to get some tips for my build and etc. I want this to be a place to post builds for different playstyles, a place to receive critique on builds and help making them, and a place just to talk ideas out. If you can beat Uthgerd on Legendary without Fists of Steel perk, then you have the basic technique for surviving all melee fights! Starting yet another Skyrim playthrough and realized that I never went past adept difficulty. So I wanted to hear some takes on a build tier list (e. For anything else Fast forward to a new playthrough, I start on Expert difficulty until I leave Helgen, then change it to Master. I switched to legendary for more of a challenge and man that’s a big leap up. For me, the only reason to play on legendary is so I have an actual reason to do enchants. See full list on gamersdecide. I find legendary difficulty very frustrating. Do not pick up any books (yet). As unfair as the world days that the damage multiplier is, it is needed to compensate for the amount of BS you can do against the AI. If you're having problems with bosses on Legendary, then maybe the problem is not the bosses but the Legendary. Dark Souls has the right to kick my ass all day long and I'll eventually find a way to rise to the challenge, Skyrim gets low difficulty settings and well-placed cheats because fuck that noise. Current skyrim graphics is out dated, any mods list or mods pack easy to install? I want to play a melee only build, i dont use bow/xbow or ranged magic. Heavy armor, one handed, shield, restoration. Followers and summons are unaffected by the difficulty changes. Obviously this something to strive for and not strict as you will most likely start out at lower levels putting points elsewhere. This makes followers a lot more useful because on Master difficulty, followers will take half damage. It’s pretty lame IMO. This was achieved without mods or the use of game breaking exploits i. Hi! I am trying to make a min-maxed tank build in Legendary difficulty & Survival mode without glitches and mods that gives extra enchantable equipment slots like left hand rings. 1: Essential Perks 5. This is tips, not a casual run. So, I decided to start Skyrim locked on the hardest difficulty (legendary). The following build is designed to excel on Legendary Difficulty. All these characters I find that just putting points into health is an absolute must, or you get kill-cam 1-shot the moment you are within power attack range of anything. Most attacks barely impact my health at all. All three options are totally viable. For most encounters I cast my flesh spell (Stoneflesh currently) and then use my staff to spawn a storm atronach. So, if you grab Faendal, Barbas, and Serana it might make things easier until you get good gear. Most I ever donon any other difficulty is a bit of bonus damage (that's not needed) and maybe chaos damage (also not needed). Give them enchanted armor to increase their survivability and you can give them a Soul Trap enchanted weapon along with many empty soul gems to easily fill soul gems. 0:Assumptions of the Build 1. Use Alchemy, Smithing, and Enchanting to get very strong gear early on. Pure Mage being mage robes, and only the mage skills, including alchemy for the potion buffs. Like half of the dragon priests can be killed from stealth with no risk, just a little bit of patience and the bound bow spell (or, bring a bow a lot of arrows). I'd honestly say that Legendary Skyrim was a more frustrating experience than my first playthrough of Dark Souls, but that's just one man's experience. Normal difficulty can be harder too, depending on build and mods that change gameplay. (i wont play sneak archer because i dont enjoy that playstyle, but any other advise for different builds or legendary in general is appreciated) Gets a bit old. I always crank the difficulty down for some difficult monster at some point, end up farming skill point with resto loop, stealing from the caravan secret chest Stealth Build (consoles) *Guide designed with Legendary Difficulty in mind Table of Contents 1. There's a reason you won't see a lot of build deviation on legendary difficulty. If you don't love crafting, it may not be for you. Sneak builds and magic builds are easier on Legendary, very doable as long as you don't try toe to toe combat or expose yourself to archers. Im planning on making an illusionist dagger-wielding assassin build on legendary difficulty although i need some other way of combat. The game also has a free dog named Meeko who has a lot of fans. Trust me. I started a nord sword and shield legendary survival a few days ago, I just spoke to the greybeards for the first time earlier. 25 damage, takes 4 times the usual amount of damage. I get 2 shot by everything. This means that the Legendary difficulty is overly (or adequately, depending on your outlook) difficult early in the game's progression. This is a playlist I have made of (Currently 11) different Skyrim Builds I have made, all of which are designed for the Legendary difficulty setting. Skyrim Level 81 Legendary difficulty build This was my finished build for my OD legendary play through. Legendary is good for two things. Wanna know your most effective builds to beat legendary. 0: Skill Trees and Perks 5. Protip- Make and eat Vegetable Soup. But with Illusion and Destruction maxed and costing 0 mana, I almost never get touched. It limits viable builds in favor of prolonging combat encounters. Almost all classes except pure mages can do well on master and legendary. Playing on master at level 40 is not much harder than playing on adept at level 10. This is why Conjuration (and Illusion) becomes more valuable the higher the difficulty is. The hard part is avoiding leveling extra skills. Changing difficulty is quite pointless in skyrim imo because you just make everyone a sponge, if I want it to be harder I leave the difficulty and just use survival though the constant feeling hungry gets annoying and the lack of salt piles to avoid it. If you've fought a legendary dragon on legendary difficulty I think you would be a little impressed. sword and board is really effective in tanking all the extra damage people are dishing out The last five or so playthroughs I've done over the years have been on legendary difficulty. 0 damage where as on legendary you do 0. It's balanced enough that you are free to create your own preferred build while also just enough challenge to make you use your wits. In Skyrim it's more like a traditional difficulty setting because it's harder to accidentally break your build with the perk system, but there wasn't much of a point for it, it was just a relic of the previous games. After nearly 1000h on this game, I just realized that I never finished a legit full legendary run. There are other games that are far harder. I would strongly recommend heavy armour, regardless of your weapon choice, as light armour takes a while to catch-up and might leave you dodging more fights than you take for a while. With that set of apparel you make Fortify Enchanting potions that you use to make another set of Fortify Alchemy apparel with each piece providing a 28% increase. When you reach 80% potection you might consider melee weapons, but remember, a Draugr Deathlord with an Ebony Bow and an Ebony arrow can kill you in 2-3 shots even with max protection (assuming you put everything in HP). The idea of trying to fry them to death with Flames after setting the game to a difficulty that explicitly nerfs your damage output is just silly in my opinion. So I’m trying to do a Light armor mage on legendary difficulty but It’s hard to level up my light armor. After i got every book in skyrim and went through every quest in the game according to the wiki i finally decided to finish my playthough to kill alduin so there i am with 2 level 75 legendary dragons with a bunch of draugr deathlords and overlords with the last dragon priest and i am just standing there not taking any damage i just knew the The breton tank mage build is pretty strong as you can reach absurd amounts of magic resists by combining bretons innate passives, the mara's agent and the lord stone's effects. In Skyrim you shouldn't play on Legendary unless you're dedicated and extremely skilled already before you turn up the difficulty. The block tree is important. can somebody maybe explain to me what I need for a good start at Legendary difficulty? Stealth in Skyrim is so broken that even on legendary difficulty, there are bosses that you can kill at zero risk. Also Sven is a NEET. While it's a allrounder build, it's perfectly syneric as: the destro perks and enchantments affect your weapon enchantments, resto perks affects your magica regeneration (safes enchantment slots) and heals your stamina and the thralls are affected by your enchanted gear if you choose them to be (just drop gear onto corpses before reviving). However I’ve been wondering about the viability of mage only or destruction magic focused builds on legendary. The only difference that difficulty level makes in Skyrim is damage multipliers. 0: Race 3. Lord stone is really good, especially with bretons for 50% magic resistance and an extra 50 armour. This can be mitigated with restoration, which is very strong, especially in a legendary playthrough, but then I always feel stuck with a one-hand restoration and one-hand sword build (which is my opinion is the strongest build in the game). Skyrim enemies love to stand still when swinging their weapons. Legendary difficulty was not available in Skyrim originally. Just stay away from conjuration and illusion, both are extremely overpowered as illusion magic doesnt get affected by difficulty, only the level of enemy mobs while conjuration summons ignore difficulty modifiers thus making them able to wipe the floor of even legendary enemies A sub-reddit started to address the lack of builds for Skyrim. Legendary difficulty isn’t so much HARDER, as it is more grindy. In my opinion this is the best build overall but it is a bit more expensive perk-wise. Legendary at the moment, but only because I have mods installed that increased my character’s power level and I wanted to compensate for that without having to download even more mods that completely remake how the difficulty system, enemy AI, etc. Version: Skyrim Special Edition (PC) Mods: None Difficulty: Legendary Class: Imperial I think High Elf is the best due to the extra magicka, but Voice of the Empire saved me a few times when I fast traveled into some Dawnguards. Skyrim hasn’t been this fun for me in years. I started on Legendary but it was just an unfun slog of getting 1 shot by sponges with 1000 health so I went down to Master and I am having a great time. Stuns enemies for at least 3 seconds letting you pile on hits. 0: Enchantments Needed Help Samurai build by FudgeMuppet Legendary difficulty. I recommend starting on expert until level 10, then master until around 30, legendary when you're ready for it. Most OP thing you can do is max stealth, illusion, one-handed and archery. Giant damage sponges and nerf bats is not challenging. Increasing Skyrim difficulty reduces the damage NPCs take. 9 update, the last official patch for Skyrim. My current build is a complete stealth build, i maxed out the Thieves Guild but i’m using the Dragonborn thieves guild armor. It plays mostly like a mage/archer, though throughout its life, it will use skills across the board. Illusion (using Harmony) is probably the easiest to take to legendary multiple times - but it is sooo straightforward and quick to do, it feels somewhat exploitative! Recalling from those legendary-run memories, I honestly, sincerely cannot imagine how anyone can do Legendary and turn on Survival Mode I just play on Adept and will recommend Adept to newbies til my dying breath. Pick a play style and, with a little creativity, you can make it work. Hello, i plan on starting a new Skyrim playthrough on legendary difficulty and survival mode. The goal is to finish the main quest line on legendary. Instead adjust the difficulty as the game gets easier or harder. 2: Useful Perks 5. My current play through I did legendary difficulty with survival mode, on a destruction mage. I think the game is more fun when you impose limits on yourself (no enchanting etc) and keep the difficulty somewhere that's challenging but fun at the same Dual wield is by far the strongest at full build. Good Health and armor to tank blows, obviously, but also good Stamina to sprint, block, and carry all the potions you'll eat through. 0: Vampirism 4. Ultimately, you only need to level heavy armor and enchanting so the world level will stay low as your total level won't get that high. You have to switch out stones regularly on legendary anyways so it's up to you. However if I get anniversary edition I am thinking about going back to adept. You do less damage, enemies do more damage…but their attack patterns, placement, AI, etc…stay the same. Total noob here that can't get halfway through the game without starting a new playthrough: based on my limited knowledge of survival and legendary difficulty, I'd say you definitely need some defense strategy. Make sure you have the perk in the sneak tree that gives bows 3x sneak attack damage of you don't already. For anything else I'm thinking of doing a pure Mage run on Legendary Difficulty. Jan 30, 2019 · Skyrim Legendary difficulty is ridiculously hard. Optional Impact Perk: Hello, I’m playing as a warrior Nord (kind of regret not choosing Breton) but I was wondering whether Two Handed or One Handed and Shield is better if I wanna play legendary difficulty? So far I’ve reached the armour cap, I’m using Masque of Clavicus Vile, Ebony Mail and Legendary Ebony Gauntlets and Boots. It was added by the 1. Khajit claws actually start the game stronger than any weapons you're likely to find at low levels. I'm planning a farewell to Skyrim where I do 100% on legendary. So, I have been playing Skyrim on adept for 4 years now and I wanted to try something new. To thrive on legendary or master, concentrate your skill points where they will do the most for you. Looking for some advice on if this will even be possible. I'd much rather play at a lower difficulty, I was just putting myself in the shoes of people who like legendary difficulty. You'll have to risk random combats in the wilderness to find Meeko though. I have this "must complete on hardest difficulty" mentality in many games, but Skyrim isn't one of them for me. Fear not because on legendary even the citizens are so freacking strong, the chances of them dying are slim. Rules: please no snide comments like, "just lower the difficulty" No trolling or giving people false advice . If you're looking for a good experience when playing, adjust your difficulty as indicated below: NOVICE - Levels 1 - 15 in terms of combat difficulty, my favorite parts of skyrim are the beginning of adept/expert/master difficulties where i either have really long fights with enemies or i have to do something convoluted to get through an enemy, a dungeon, or a quest. and one shot everything in sight. e. I've always played on Legendary since it became available. Im relatively early in the game and am currently at around level 10 using orcish armour and an orcish axe with an orcish shield. I mainly want to play a warrior build (two handed/one handed tank), but at that point you can basically play any build you want, so I still want to be kind of a jack-of-all The difficulty system in Skyrim is very off balanced for what level you are. I have allocated most of my stat points into health. Legendary Rogue Build. It can be magic or whatever really. 2. Pure magic combat is pitiful thus far on Legendary difficulty. Smithing is exponential to getting armor cap and increase dmg. I have a tank build with 300 ish health and stamina, armour rating of 900+, ~90% magic protection, and a two-hander that does 450 damage + 60 fire and frost damage. It's more tactical and you want to build up your skills on lower level enemies before tackling dungeons and difficult quests. Utilize everything you can, scrolls especially I usually overlook until I start playing on hard difficulty, level up ur alchemy for paralyze potions, increase dmg potions, and increase health/stamina/magika potions as well, get ur fus Ro dah shout as quickly as possible to knock people down for breathing room and 5 seconds of free dmg You're looking to be around level 10 here, so if you're not playing the special edition and got the dawnguard DLC, you will trigger those nasty vampire events. Destruction is absolutely the most busted build in the game once you get your enchants and magicka going. Overall Skyrim has a well balanced difficulty system that suits a lot of different players. I've done it myself, and its a wrecking ball even on Legendary. Destruction makes legendary enemies fall like they are on novice. By lvl30, it's Legendary difficulty and it stays there. In other words, the goal was to maximize my personal interpretation of fun. builds--good strategies for getting around limitations of not leveling up in certain skills, so it helps me figure out how to make a specific character and not an all-arounder. Basically, boss battles should be winnable but a challenge, and when they're not you should think about upping the difficulty What it basically boils down to is "Play a pure warrior with smithing, enchanting, and alchemy, or play a sneak build with those skills or die". Any tips? Does race have a big impact on legendary difficulty? Im probably alone here, but i played through the game a couple of times on legendary or whatever, and ended up turning it all the way back to normal. My skill investments are in One Handed (100), Block (100), Heavy Armor (100), Smithing (100), Archery (75), Enchanting (100), and Alchemy (100L). I finally want to go for level 251 which will give you all the perks in the game. You NEED mods to make them comparable. At legendary this means your attacks do . A higher difficulty makes all NPCs take less damage, no matter on which side they are, so it cancels out; fights will take longer on Legendary, but the result should always be the same, except for enemies who can regenerate (vampires, for example). And no console commands or exploits. Illusion Mage was hella rewarding and also hella difficult. Thanks. But I do remember that in vanilla, you do still take quite a A sub-reddit started to address the lack of builds for Skyrim. 9-No time for rp on legendary. 0: Standing Stones 5. There is nothing special about legendary difficulty, all it does is make enemies into sponges and able to one hit you. It's always wise to heavily invest in at least one of the three crafting skills (Alchemy, Enchanting or Smithing) for Master and Legendary difficulty. Skyrim is a janky hilarious mess with great entertainment value, but it's too poorly designed to be worth playing in an actually challenging way. Dual wield: very good, fastest, good for mowing down weaker things. The first shot is what counts the most. On fallout survival is great, in skyrim the difficulty is seperate from survival. I distinctly remember, way before I ever used any mods, setting the game to legendary while I had a set of fully maxed out and double-enchanted dragonbone armor and battleaxe, with lots of perks in heavy armor and two handed, walked up to those bandits in that little cave on the side of the Whiterun mountain. Bethesda has never been good at difficulty settings imo. That said, as a rule of thumb, if you don't know what you want to build into, a little magicka early on is actually quite valuable. I wanna know which builds you use for legendary, as I wanna beat the game at the hardest difficulty. So having a focus on surviving for a long time is key. Otherwise, behaviors and leveled lists are all exactly the same regardless of difficulty Starting playing skyrim (special edition) again recently and decided to play on legendary difficulty. In most other difficulty levels you build your skills and stats as you play the game going thru the quests. I never tried legendary, but I found Master more tedious than difficult. Heavy Armor is used to get to the max damage reduction (80% with 542 Displayed Armor Rating) sooner than Light Armor, though both are able to reach the max. mym jyrbf arj uwlfkik fnlshql dqupc xwjwfkq rbix gefegge rbxog